[RC1] Lots of bugs one of them gamebreaking

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Vanir
Cornac
Posts: 33
Joined: Sat Jun 02, 2012 12:43 am

[RC1] Lots of bugs one of them gamebreaking

#1 Post by Vanir »

I played a Stone Warden for 45 lvls in the new version and noticed a lot of bugs in the process.

The last one that got me to write this thread was not getting my resists back after a rare doomed used feed on me.
With the Girdle of Preservation, Ureslaks molted scales etc it wasnt hard to notice.
I stripped my char so i could see the damage. Here he is: http://te4.org/characters/18250/tome/24 ... 780917d661
Marvel at his natural -44% fire resist ^^. Or -59% without thick skin.
Tried to get rid of it by changing zones and using wild infusions. I really dont want to lose that char so if anyone has any idea how i can fix that let me know.
Also after the doomed died the feed animation was still visible.

Furthermore looking at the resists it seems like the feed skill will reduce the resistances by a lot more than the cap is. My character had probably around 150% uncapped fire resist with Body of Stone active. Since that wasnt the only maxed resistance and only the fire resistance got so low it seems that the talent is bugged.

The stone shield wardens use sometimes wont give all the equilibrium back. I think it happens when an attack totally overpowers the shield.

The libraries wont sell anything anymore after killing the master and thus restocking the stores. It could also be after using the fortress library but im pretty sure it happened after killing the master since then i finally had enough money to buy that expensive lore without killing my saves.

There was a lua error that happened pretty often while i was frozen. I reported it but i just said i had 4 status effects and tried to rest. I think it might be caused by one of the stone warden sustains.

When enemies that are affected by Stone Vines move via some skills the vines animation lags behind. The vines appear to come out of nowhere.

Oh and this may not be a bug but after getting instakilled twice by the female archmage in Angolwen i mentioned that i believed the meteor prodigy caused my downfall on the chat. Someone else said that she had more prodigies than should be possible. I was not stupid enough to go back and check if that was true though.

Edit: Instead of opening another thread ill just edit this in.
I forgot to mention that this is the first version i cant alt + tab out of safely. I cant get tome to open again sometimes /=

XLambda
Wyrmic
Posts: 237
Joined: Wed Jan 25, 2012 5:39 pm

Re: [RC1] Lots of bugs one of them gamebreaking

#2 Post by XLambda »

urgh, perma-resist feed sounds really bad. :o

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: [RC1] Lots of bugs one of them gamebreaking

#3 Post by Hachem_Muche »

The residual debuffs sounds like a bug I encountered a couple of days ago, but could not track down.

The number of other bugs is pretty surprising, though. Are you sure you don't have a problem with your game installation? I see that you're using the development version of the game. Note that as of SVN 6077 you need a new executable and .dlls. See http://forums.te4.org/viewtopic.php?f=3 ... 9&start=45
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Vanir
Cornac
Posts: 33
Joined: Sat Jun 02, 2012 12:43 am

Re: [RC1] Lots of bugs one of them gamebreaking

#4 Post by Vanir »

I dont use the svn and installed it as usual. Somehow i doubt even i could mess up dragging a folder from winrar on my desktop (:

edit: wow that got censored lol - ill try "mess up"

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: [RC1] Lots of bugs one of them gamebreaking

#5 Post by Hachem_Muche »

My apologies, I misread your character report.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

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