[b43] bonegrab into wall

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wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

[b43] bonegrab into wall

#1 Post by wobbly »

Using the skeletal claw can drag a target in to a wall tile.
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supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: [b43] bonegrab into wall

#2 Post by supermini »

That looks like a rare. Did it have wraithform?
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: [b43] bonegrab into wall

#3 Post by wobbly »

Didn't check, it might. Killed him too quickly to notice. Yeah it was a rare, so perhaps.

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: [b43] bonegrab into wall

#4 Post by tiger_eye »

Yeah, probably had wraithform or what-have-you. The way Bone Grab pulling works is it tries to make a line from the target to the source, and the target moves according to that line. Gameplay-wise, this makes it so the main character isn't suddenly pulled to an actor it can't see, as that could be quite surprising and disorienting. The downside is if you Bone Grab an enemy that can't see you, then it doesn't get pulled all the way to you. Heh, if only we had symmetric LoS, all of this funkiness and deciding from which line to move (target to source or source to target) could be avoided ;)
darkgod wrote:OMFG tiger eye you are my hero!

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: [b43] bonegrab into wall

#5 Post by supermini »

tiger_eye wrote:if only we had symmetric LoS, all of this funkiness and deciding from which line to move (target to source or source to target) could be avoided ;)
I sense a great disturbance in the svn. ;)
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

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