Accessibility

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Accessibility

#1 Post by lukep »

I found the website http://www.gameaccessibilityguidelines.com/ the other day, and compared their "basic" level guidelines to ToME. It did fairly well, meeting a large majority of their guidelines. The points that I saw as missing (that apply) are:

1. Provide details of accessibility features on packaging and/or website:
AFAICT, no specific accessibility features were made, they were just part of the general design.

2. Use step / pause / replay to allow progression at the player’s own pace through narrative or instructions:
A "see last lore/quest entry" command could be useful for this, to avoid having to dig through the entire lore menu.

3. Ensure no essential information is conveyed by a colour alone, reinforce with a symbol or offer a choice of alternative colours:
Almost everything is differentiated by shape as well as a colour change. The exceptions I noticed are oozes, jellies, and poisoned/cut. The friendly/enemies text and comparison colour is also red/green, but it has a "+" or a "-" all of the time (IIRC).
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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