While skipping to the last level of the dungeon is a slight improvement, it is often wasted for people who want to explore previous levels for more loot. To counteract this, I suggest removing that feature and replacing it an automatic level completer for the easy areas. Heres how it works:
1. When a level is generated, check to see if the level qualifies. It qualifies if there is no escort and it isn't the final level (no boss), and its too easy (a place where the game would normally skip to the last level).
2. Autorest the player.
3. Map out every area. Ignore vaults and special events such as glowing chests. (Autoexplore should go to them if the player wants to get their rewards.
4. Automatically kill every monster (except for neutrals like the sandworms) in the revealed area, and put what they drop in the player's inventory to be transmorgified.
5. Put every item in the revealed area in the player's inventory.
6. Put the player on the downstairs square.
This will reduce the tedium from exploring easy areas by a lot, while still allowing those rewards to be collected
Level autocompletion - reduce tedium from easy areas
Moderator: Moderator
Re: Level autocompletion - reduce tedium from easy areas
IMO it's useless to do them for the few low-level loots you'll get, so if you want to do it .. well you can do it; but most people wont really care
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Level autocompletion - reduce tedium from easy areas
Well...You can miss chests, vaults, escorts. Even artifacts - I found both girdle of calm waters and withering orbs by going back. It may or may not be trivial in the long run. I usually don't take any chances and clear everything.darkgod wrote:IMO it's useless to do them for the few low-level loots you'll get, so if you want to do it .. well you can do it; but most people wont really care
However I'm not too keen on the idea of autoclearing. It would be good if skipping levels would just be an option you can turn on and off, and if levels with escorts weren't autoskipped.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers
<darkgod> brb buffing boulder throwers
Re: Level autocompletion - reduce tedium from easy areas
It's easy to check for escorts. For other loot you have to hunt it yourself. But it's silly - you'll always find better stuff eventually, and in the case of artifacts they're still in the spawn pool. If you're an obsessive completionist then that's your problem ;-)