T-Engine 4 & ToME 4 announcement, kinda

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darkgod
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T-Engine 4 & ToME 4 announcement, kinda

#1 Post by darkgod »

Hi all!

This is meant for people that were not in the staff discution and thus are not aware of what is going it.
I'll lask you all to not speak loudly about what I'll tell you ouside, for nothing is sure yet.

You might have noticed I went kinda missing for a good while, well .. I was. But I always wanted to come back but each time I tried I found I lacked the will to work on T3.
But this time I took time to analyze why and it became "obvious" to me that I simply hated the old, decaying codebase I had to work with. Also the settings I had put for ToME3 module was maybe too restrictive, trying to follow the story of LoTR is a huge undertaking to be done right and I wanted to do it right.

So I've decided to start anew, but quietly. Had some of the nice people here not tried to move things I would not have announced anything yet as I do not want to give possibly false hopes yet again.

Anyway, I started a bit more than one week ago, with many ideas of how to do things right, both on the engine and in ToME.
(You can check the status update post in this forum to see a preview)
For a quick summary:
** T-Engine 4
- Small C core, mostly everything in lua
- Documented from the start
- OO design (not not too heavy to be a burden) with very modular and compartementalized systems
- SDL display interface for all OSes
- Ability to handle both turn based and realtime play
- Players and monsters (all called Actors) share the same design, no more duplication fo slightly different code for both (this also means things like possession will be incredibly easy to implement)
- Very flexible savefile design (mostly you dont have to worry about it at all)
- More than I forget

** ToME4
- Mostly not done yet, as I'm rebuilding the engine from scratch
- The setting will be the 4th Age, this allows to still be a tolkien world but yet have great freedom to invent the world.
- More ideas currently maturing in my evil mind

If you want to try it the code is in my private svn repository for now:

Code: Select all

svn co http://svn.net-core.org/repos/t-engine4
login: guest
pass: guestor

DO NOT GET YOUR HOPE UP, I want to be really warry this time and not promise stuff I wont followup to. Yet I feel a pleasure coding it that I did not feel for a very long time.

Also this not not mean T3 is dead, as Madmonk announced there are very good people handling it and I am pround they feel the desire to do it. The ToME3 module will probably not come to pass any time soon, but the engine shall be there to support all the great existing modules!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Grey
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Re: T-Engine 4 & ToME 4 announcement, kinda

#2 Post by Grey »

Wow, this sounds so exciting! I hope this project takes off and turns out well, DarkGod! I'm not getting my hopes too high of course, but maybe there could be something cool from this :D
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Goblinz
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Re: T-Engine 4 & ToME 4 announcement, kinda

#3 Post by Goblinz »

DO NOT GET YOUR HOPE UP, I want to be really warry this time and not promise stuff I wont followup to. Yet I feel a pleasure coding it that I did not feel for a very long time.
So I missed the 3 year anniversary by a few days but I hope you are happy with what you have done. 109 years, almost 1 million hours spent. Is it ok to get our hopes up now. I like hope.
Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?

darkgod
Master of Eyal
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Re: T-Engine 4 & ToME 4 announcement, kinda

#4 Post by darkgod »

I suppose it is ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

PowerWyrm
Sher'Tul
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Joined: Thu Nov 21, 2002 9:53 pm

Re: T-Engine 4 & ToME 4 announcement, kinda

#5 Post by PowerWyrm »

/me is completely puzzled. Does this mean that you're gonna redo ToME3 with the T-Engine4? Or was that a lost post from 3 years ago that was announcing the beginnings of ToME4?

supermini
Uruivellas
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Joined: Tue May 15, 2012 11:44 pm

Re: T-Engine 4 & ToME 4 announcement, kinda

#6 Post by supermini »

PowerWyrm wrote:/me is completely puzzled. Does this mean that you're gonna redo ToME3 with the T-Engine4? Or was that a lost post from 3 years ago that was announcing the beginnings of ToME4?
It's a thread from 3 years ago announcing the beginnings of ToME (happy 3rd anniversary btw).

Grey is now officially the master of necroing. :)
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

Fhtagn
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Re: T-Engine 4 & ToME 4 announcement, kinda

#7 Post by Fhtagn »

This calls for a "Grey's Shovel" type of artifact :D

Grey
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Re: T-Engine 4 & ToME 4 announcement, kinda

#8 Post by Grey »

It was someone else's idea on IRC, so I can hardly take that title.

By the way, go check out one of the early betas of ToME. It really is astounding how far the game has come. I remember it being fun and well-polished during my early plays, but wow... it has come in leaps and bounds since. My hat is stoutly raised to DarkGod for his tremendous and unrelenting efforts in improving the game!
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Re: T-Engine 4 & ToME 4 announcement, kinda

#9 Post by darkgod »

/me bows

Maybe we can get our hopes up a bit now ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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