Nerf Void Shards

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
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Nerf Void Shards

#1 Post by lukep »

I just got hit by all of a Void Horror's Void Shards exploding at the same time. They were summoned and exploded, all before I could act. A nerf that could work to counteract that would be to give them a 1-2 turn debuff when they are summoned, preventing them from exploding in that time.
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SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Nerf Void Shards

#2 Post by SageAcrin »

They should only explode on death.

Kinda odd that they managed to die on the same turn they appeared. Maybe they need more life?

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
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Re: Nerf Void Shards

#3 Post by lukep »

it was just a bad coincidence. I had several corona projectiles en route (~80 damage each), and exploded the void horror with Destabilize for another 120 or so. After that, I assume it was a chain reaction.
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omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Re: Nerf Void Shards

#4 Post by omni »

I see a potential problem with solipsit void horror rares.

Of course Im purely speculating.

darkgod
Master of Eyal
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Re: Nerf Void Shards

#5 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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