Prodigies

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Bicho
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Prodigies

#1 Post by Bicho »

As I understand prodigies can be unlocked by any class in either campaign or ID.
So what does "void of space" means for Aether Permeation?
I'm a corruptor, so cannot visit archmages starting location.

darkgod
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Re: Prodigies

#2 Post by darkgod »

There is an otehr way to get into space: the fearscape invasion portal
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Bicho
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Re: Prodigies

#3 Post by Bicho »

darkgod wrote:There is an otehr way to get into space: the fearscape invasion portal
Thanks, The Allmighty Creator.

Wolpertinger
Wayist
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Re: Prodigies

#4 Post by Wolpertinger »

While we're on the topic, how do you 'get close to the draconic world' for wyrmic talents and 'have time-travelled at least once' for Revisionist History? I would have assumed that the temporal rift would qualify for the second, but apparently not after doing it. No idea what would do for the first.

5k17
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Re: Prodigies

#5 Post by 5k17 »

As far as I know, "close to the draconic world" means having consumed the drops of both Sandworm Lair bosses.
Die early, die often.

phantomglider
Archmage
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Re: Prodigies

#6 Post by phantomglider »

"Time-travelled at least once" means using one of the chronoworld talents - Precognition, Cease to Exist, Paradox Clone, or See the Threads.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

Bicho
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Re: Prodigies

#7 Post by Bicho »

phantomglider wrote:"Time-travelled at least once" means using one of the chronoworld talents - Precognition, Cease to Exist, Paradox Clone, or See the Threads.
There is t5 cloak which can be used to travel in the future (with choosing the best outcome), theoretically this should count too.

phantomglider
Archmage
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Re: Prodigies

#8 Post by phantomglider »

That cloak casts See the Threads.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

Dwindlehop
Halfling
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Re: Prodigies

#9 Post by Dwindlehop »

What does Arcane Might do? I checked the lua and it was extremely unhelpful.

bricks
Sher'Tul
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Re: Prodigies

#10 Post by bricks »

Many weapons scale their damage with stats, for example 120% strength for most two-handed weapons. Many weapons, like bows, use a mixture of stats. Arcane Might adds 50% magic scaling, which is pretty damn good for you typical Reaver or Arcane Blade (though I'm not an expert on ToME's damage calculations by any means).
Sorry about all the parentheses (sometimes I like to clarify things).

Frumple
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Re: Prodigies

#11 Post by Frumple »

Ah... what it says on the tin?

All weapons have a scaling aspect based on stat (Maces are 100% strength, ferex, and greatmauls 120%. Most non-artifact staves are 100% magic. So on, so forth). Arcane might adds an additional 50% magic scale to it (So a mace would be 100% strength, 50% magic, greatmaul 120/50, and your average staff 150% magic.).

... I've never actually bothered to figure out exactly what the scaling does, per se, beyond increasing damage. Which, it does that, I'm just not quite sure what the exact formulaic benefit is. More is better, though!

lukep
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Re: Prodigies

#12 Post by lukep »

Frumple wrote:... I've never actually bothered to figure out exactly what the scaling does, per se, beyond increasing damage. Which, it does that, I'm just not quite sure what the exact formulaic benefit is. More is better, though!
One of the three things that goes into melee (or archery) damage is ((that stat) + physical power) * the other stuff. it can be quite a boost.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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