The upcoming version(s) are going to be more about tweaking and bugfixes than standard updates, as I understand it.
While bugs should probably mostly stay in their own topics(to make them easier for DarkGod to keep track of), any tweaks to gameplay or odd, semi-buggy behavior should be tracked down and beaten into compliance, and it would be easier to keep changes on that level in one topic. (As opposed to major changes like classes, new areas, etc., which should have their own threads.)
Some random things I've thought of;
- Rares(The items).
Currently, Rares are in a state of near-uselessness in my opinion, after their tweaks downward-in my runs since, the only rares I've found myself using for more than a short period are tools, and even they usually are discarded by midgame. It's kinda a shame-they're cool.
Possible solution: Well, you could buff their traits but then they'd buff artifacts(which use the same traits). A better idea would be to have a simple ego appearance rate based on tier, I'd say. Tier 1s are unable to get an ego, Tier 2/3 can generate one green ego, and Tier 4 can generate one/two, and Tier 5 always generates two or a single higher tier. This makes them consistently interesting items, while not making them just randarts.
- Skill balance. (Prodigies in particular, right now.)
I'd like to expand on this later, but there definitely are some tweaks to this I've thought of. It seems like a bit much to put into an opening post, though. Thankfully, it won't be as big as some of my earlier efforts.

Some minor thoughts I've had;
-Shalore/Thalore EXP penalties. Are they really necessary? 35% is a lot and in Shalore's case it's compounded by an HP penalty. Are those races really good enough to deserve it?
-Chronomancers are pretty much useless if you're not AM, as escorts go. Spin Fate is +5 to all saves if you've had them repeatedly checked-not completely useless, but much worse than many, many skills-and Precognition requires actively triggering Anomalies. Which is pretty rough. I'd much rather see them get Precognition/Moment of Prescience instead of Spin Fate(which is best off as a heavy invest skill) and see them get Spacetime Tuning free with either. (This is easy enough-the code's in a few other skills).
-Adventurers. Mostly good right now, but it feels like you ought to get Refit Golem with something(Either Golem tree-starting skill if you want to make it simple, Runic Golem if you want it more balanced). I believe you get a Golem generated by just using Refit, so I think that works fine from there.
Similarly, they're missing any way to get Spacetime Tuning(would be fixed with the Chronomancers fix) and Beyond the Flesh/TK Grasp. The latter could be assigned to any mindgrasp using skill, but another way to do it would be to place them onto Greater Telekinetic Grasp.
Also, it feels like unlocked skills should be sorted to the top of your skills, mostly to make Adventurers far easier to deal with, but it's also just plain tidier. You don't have to scroll through skills you'll never have that way.
-You know, maybe the Room of Death should have a special warning. Maybe a nice sign near it?
-The Merchant store in Last Hope sells randart versions of nearly everything...but, not bullets or arrows. It's kinda a shame. I'd like to see him add those options.
Just some thoughts off the top of my head. I'm pretty sure I'll come up with more.
