Great News! Beta 43!

Everything about ToME 4.x.x. No spoilers, please

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lukep
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Re: Great News! Beta 43!

#16 Post by lukep »

Finnien wrote:
cttw wrote:I can safely say by now that refreshing the main page a thousand times does not produce a release.
Try two thousand?
I have tried this, and I can safely say that the number of refreshes required is over nine thousand.
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Crim, The Red Thunder
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Re: Great News! Beta 43!

#17 Post by Crim, The Red Thunder »

lukep wrote:
Finnien wrote:
cttw wrote:I can safely say by now that refreshing the main page a thousand times does not produce a release.
Try two thousand?
I have tried this, and I can safely say that the number of refreshes required is over nine thousand.
Must... Resist... Temptation to meme...



On a more serious note, does it occur to anyone that this came out just a few days (Was it 3? Can't be sure... but not too long...) before the announcement came out about the new b43 character sheets... Perhaps... he was actually correct? (Or close to it?)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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cttw
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Re: Great News! Beta 43!

#18 Post by cttw »

Worst thing is I can't even play the SVN because I followed all the instructions to compile until all the problems were solved and then I get a segfault on launch. :(

greycat
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Re: Great News! Beta 43!

#19 Post by greycat »

cttw wrote:Worst thing is I can't even play the SVN because I followed all the instructions to compile until all the problems were solved and then I get a segfault on launch. :(
The wiki's instructions at the time of b43's release were for compiling b42. That's understandable, I hope, since the wiki is maintained by players (that page is almost entirely my work by the way) who didn't necessarily play every single SVN release in between b42 and b43, and therefore weren't aware there was a huge SDL change required right before the release.

I've updated the howtocompile page for b43, and it works great on my home computer, but fails miserably on my work computer (http://forums.te4.org/viewtopic.php?f=42&t=35276).

That said, I can't tell from your description which problem you're having. If it crashes before you even get the first splash screen, then it's probably an SDL mismatch issue, which the wiki page should cover. If it crashes randomly after you create a character, like my work computer, then I'm afraid I don't have an answer for that one yet. :(

cttw
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Re: Great News! Beta 43!

#20 Post by cttw »

Code: Select all

That said, I can't tell from your description which problem you're having. If it crashes before you even get the first splash screen, then it's probably an SDL mismatch issue, which the wiki page should cover. If it crashes randomly after you create a character, like my work computer, then I'm afraid I don't have an answer for that one yet. :(
When I run it, a window opens for like a milisec and then closes again. The following output is produced:

Code: Select all

[CPU] Detected 8 CPUs
OpenAL device available: PulseAudio Default (default PulseAudio Default)
OpenAL device available: ALSA Default (default PulseAudio Default)
OpenAL device available: No Output (default PulseAudio Default)
Available video driver: x11
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: /home/*****/games/svntome/t-engine4/t-engine
SelfExe gave us app directory of:       /home/*****/games/svntome/t-engine4/
LuaVM:  LuaJIT 2.0.0-beta8      x64                                                 
Creating particles thread 0                                                         
Creating particles thread 1                                                         
Creating particles thread 2                                                         
Creating particles thread 3                                                         
Creating particles thread 4
LuaVM:  LuaJIT 2.0.0-beta8      x64
Creating particles thread 5
Creating particles thread 6
LuaVM:  LuaJIT 2.0.0-beta8      x64
LuaVM:  LuaJIT 2.0.0-beta8      x64
LuaVM:  LuaJIT 2.0.0-beta8      x64
LuaVM:  LuaJIT 2.0.0-beta8      x64
LuaVM:  LuaJIT 2.0.0-beta8      x64
LuaVM:  LuaJIT 2.0.0-beta8      x64
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
fish: Job 1, “./t-engine ” terminated by signal SIGSEGV (Address boundary error)

darkgod
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Re: Great News! Beta 43!

#21 Post by darkgod »

And not in b42 ?
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cttw
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Re: Great News! Beta 43!

#22 Post by cttw »

darkgod, I had never compiled it before and tried soon before b43's launch. Right now I am using the b43 you released with no trouble at all so far. About my svn compilation attempt, I might have linked with the wrong version of SDL as I did it before the wiki update.

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