Nah, I've had to overload playerFOV and postUseTalent.
But I told Darkgod that if i'm burning in hell for overloading, he is burning in hell for not having a hook on pre/postUseTalent.
My feedback meter decays into coding. Give me feedback and I make mods.
You don't have to overload for individual functions, either. Superload the old file and replace the problem function without calling the old version. I've had to do that several times for various reasons in my addons.
Did that this time. I need to redo the overload in my archmage addon to be a superload sometime.
Anyway after much testing and tweaking everything except the new Swoop appears to be working, so I'll poach some icons and put a new version here and in the addon library soon.
My feedback meter decays into coding. Give me feedback and I make mods.
First post updated!
Addon updated!
Added to the addon library too.
AFAIK everything except Swoop works now. (if anyone can fix up Swoop I'd be grateful)
Lightly poached icons added.
Special starting zone added.
Thanks to everyone who gave feedback. Go play it (and give more feedback)
My feedback meter decays into coding. Give me feedback and I make mods.
HousePet wrote:AFAIK everything except Swoop works now. (if anyone can fix up Swoop I'd be grateful)
What, exactly, is Swoop supposed to do? The description is ambiguous. Does it attack a distant target while damaging those near the travel path like the Brawler's Spinning Backhand? Or does it damage enemies as it passes on its way to an empty space a la Temporal Wake? Or neither?
Just loaded this up for the first time and....why are there so many unlocked trees?? This class needs a few trees locked else cat point decisions become kind of trivial.
I would expect at least predator to be locked, and either fungus or scoundrel to have a generic locked as well.
They also have more points invested than other classes at birth, 4 class points already spent is massive, that definitely needs to get reduced.
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/addons/werebeast/superload/mod/class/Player.lua:49 playerFOV
At /mod/class/Game.lua:1077 updateFOV
At /mod/class/Game.lua:1087 displayMap
At /mod/class/uiset/Minimalist.lua:1764 display
At /mod/class/Game.lua:1156
Lua Error: /mod/addons/werebeast/superload/mod/class/Player.lua:49: attempt to index global 'wild_fovdist' (a nil value)
At [C]:-1 __index
At /mod/addons/werebeast/superload/mod/class/Player.lua:4
I find out that using the Tangling Vines to pin down everybody afar and waiting them die is a workable tactics at the beginning stages of the game, and it works great after the very 1st Loremaster you've met. Rampage as a fleeing tool worked great too.
Right now my dwarf werebeast is on the level 9 of Dreadfell and can't move on very well.
My feedback: I love the mod and I hope to see it soon. I wish we had better mod database where we can vote on our favorite mods and have modders maintain their mods throughout version updates. Thank you.
Can you post that as a suggestion in the ideas forum please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning