[svn] auto-explore misses glowing chests
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[svn] auto-explore misses glowing chests
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Re: [svn] auto-explore misses glowing chests
okay, so how should auto-explore handle glowing chests?
darkgod wrote:OMFG tiger eye you are my hero!
Re: [svn] auto-explore misses glowing chests
If it treated them like it does items, that'd be my preference. Does it find other events? (graves, weird pedestals etc.) If not I'd probably manually move rather then miss them.
Re: [svn] auto-explore misses glowing chests
Alright, so should it treat other events (graves, weird pedestals, etc) like items too? Specifically, it goes to them as soon as spotted, but does so only once.
darkgod wrote:OMFG tiger eye you are my hero!
Re: [svn] auto-explore misses glowing chests
The autoexplore does not go to chests and stop on them. Autoexplore will completely bypass chests, so it's entirely possible if you're on a fast computer in an empty area to miss one altogether.tiger_eye wrote:Alright, so should it treat other events (graves, weird pedestals, etc) like items too? Specifically, it goes to them as soon as spotted, but does so only once.
Re: [svn] auto-explore misses glowing chests
Understood. I developed auto-explore. The game keeps evolving faster than I can play it, and auto-explore apparently needs to evolve too. If you guys tell me how auto-explore should behave for events like graves, pedestals, and chests, then I can make it so. Thanks.belmarduk wrote:The autoexplore does not go to chests and stop on them. Autoexplore will completely bypass chests, so it's entirely possible if you're on a fast computer in an empty area to miss one altogether.
darkgod wrote:OMFG tiger eye you are my hero!
Re: [svn] auto-explore misses glowing chests
Have it beeline for interesting terrain the first time it's seen, and never again thereafter. It already stops once for exits then blithely ignores them afterward. Just extend that logic to all "interesting" terrain and explore toward it on first discovery. That would handle unusual events and the current double stop on escort teleporters and common events (healing fonts, etc.).
Re: [svn] auto-explore misses glowing chests
That'd be good as long as it doesn't start seeking out blighted soil which would be livable but irritating.