Updated Talent Descriptions - Input Needed

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Grillkick
Halfling
Posts: 100
Joined: Wed Jan 26, 2011 1:42 am

Re: Updated Talent Descriptions - Input Needed

#16 Post by Grillkick »

Fantastic- thanks Wobbly, Lukep, Drayath! I should have the first version of the b43 addon out fairly soon, keep the info coming! :)

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Updated Talent Descriptions - Input Needed

#17 Post by lukep »

Glad to help. Here's the Cunning ones, tell me when you're nearing the end, and I'll put out a new batch.

- Talent's chance for effect scales with Accuracy:
Shadow Leash, Shadow Ambush, Dirty Fighting (NOT with Talent level), Cripple (NOT with Talent Level), Scoundrel's Strategies (just add it),

- Other:
Deadly Strikes is instant cast, Vile Poisons apply chance is (base / 1+#poisons) when target is poisoned, Heightened Senses does not stack with Infravision?, Set Up debuff also scales with Cunning, all trap damage scales with Cunning,

- Notes to self:
Lethality crit chance, Willful Combat, Snap, Empower Poisons damage per turn?, POISONS ARE HORRIBLE, TRAPS ARE HORRIBLE,
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Updated Talent Descriptions - Input Needed

#18 Post by HousePet »

A variety of celestial and defiler skills claim they scale with magic stat, but they appear to scale with spellpower instead.

The Misdirection talent claims to increase defense by a %, but the code increases projectile evasion and enemy projectile spread instead.
My feedback meter decays into coding. Give me feedback and I make mods.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Updated Talent Descriptions - Input Needed

#19 Post by lukep »

HousePet wrote:The Misdirection talent claims to increase defense by a %, but the code increases projectile evasion and enemy projectile spread instead.
Nope. It increases defense in the Combat.lua code (line 865), instead of in the talent itself.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Tyren
Halfling
Posts: 112
Joined: Sun Mar 04, 2012 2:04 am

Re: Updated Talent Descriptions - Input Needed

#20 Post by Tyren »

Secrets of the Eternals (shalore racial) - Add: Put on cooldown when triggered. Invisibility power scales with magic.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Updated Talent Descriptions - Input Needed

#21 Post by HousePet »

lukep wrote:
HousePet wrote:The Misdirection talent claims to increase defense by a %, but the code increases projectile evasion and enemy projectile spread instead.
Nope. It increases defense in the Combat.lua code (line 865), instead of in the talent itself.
In which case, it should mention the projectile evasion effects.
My feedback meter decays into coding. Give me feedback and I make mods.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Updated Talent Descriptions - Input Needed

#22 Post by lukep »

HousePet wrote:In which case, [Misdirection] should mention the projectile evasion effects.
Derp. I had assumed that since those numbers were in the "format" field, they would show up in the description. Something like:

"This gives enemies a %d%% chance to miss by %d tiles when targeting you with a projectile"

should be added to the end of it.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Updated Talent Descriptions - Input Needed

#23 Post by wobbly »

In the summoner thread you'll see summons inheriting the damage penalty from meditation is a little unclear. Unsure whether that should go on the meditation talent, the individual summons talent or display clearer on the character sheet.

Grillkick
Halfling
Posts: 100
Joined: Wed Jan 26, 2011 1:42 am

Re: Updated Talent Descriptions - Input Needed

#24 Post by Grillkick »

Great stuff! I'm working on this slowly but surely; it's nearing the end of the semester so my time is limited. Every issue mentioned in this thread will be addressed. :) Thanks!

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Updated Talent Descriptions - Input Needed

#25 Post by Crim, The Red Thunder »

A bit late, perhaps, but the Temporal wardens sill describes the quick swap for weapon sets as being mapped to 'x', where it has actually been changed to 'q'. Talent description is therefore, now incorrect. Don't see anyone else mentioning this in this thread, hopefully you can still catch this one?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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