Interrupt resting when ally triggers firetrap

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Interrupt resting when ally triggers firetrap

#1 Post by Suslik »

Already posted the cool story in "Today I was instagibbed by". Firetrap was triggered multiple times(about 10) by my necromancer's summons while he was resting which resulted in 600+ damage at level 19. Dying while there are no enemies nearby resting with full hp just to restore mana is.. well.. underwhelming. Especially when the whole story could have been easily avoided - resting process should be interrupted when someone hits a trap, especially in visual range especially your own allies.

magelike
Halfling
Posts: 109
Joined: Mon Sep 26, 2011 4:31 am

Re: Interrupt resting when ally triggers firetrap

#2 Post by magelike »

Yeah, or if something could be done about how hyper allies are. Why do they always move around so much?

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Interrupt resting when ally triggers firetrap

#3 Post by bricks »

I suspect that it helps allies gather around you, instead of one ally blocking off a hallway. Easier than making a bunch of complicated pathfinding calls, but it does look ridiculous.
Sorry about all the parentheses (sometimes I like to clarify things).

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Interrupt resting when ally triggers firetrap

#4 Post by Suslik »

Died to the same reason in reknor dwarf's starter dungeon - while i was resting the dude accompanying me tried his best at triggering firetrap as many times as it was [s]humanly[/s] dwarvenly possible. 160dmg at level 1 in less than half a second.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Interrupt resting when ally triggers firetrap

#5 Post by bricks »

I nominate Norgan as "most tragic character" in ToME. Also, "best supporting role."
Sorry about all the parentheses (sometimes I like to clarify things).

eliotn
Wyrmic
Posts: 244
Joined: Mon Sep 26, 2011 1:49 pm

Re: Interrupt resting when ally triggers firetrap

#6 Post by eliotn »

Why not interrupt resting whenever taking damage, and remove the annoying rest interrupt from damage over time effects if it doesn't do much damage?

I feel that traps aren't done right at the moment.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Interrupt resting when ally triggers firetrap

#7 Post by Suslik »

Why not interrupt resting whenever taking damage
because as i explained in the first post, firetrap triggered multiple times and then multiple fireballs exploded dealing 600+ damage to me in one turn. there was nothing to interrupt once they've exploded, it should've interrupted when the trap was triggered.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Interrupt resting when ally triggers firetrap

#8 Post by SageAcrin »

With the SVN change to traps mostly making them a vault thing, it should be largely okay.

Just don't rest in the vault. That's probably a bad idea anyways.

Post Reply