Why I don't like damage when hit...

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Why I don't like damage when hit...

#1 Post by jenx »

I have been running marauders and cursed, who have a three x hit (flurry) and four x hit (frenzy). If you dual wield, as marauders do, and many cursed, you hit the npc for 6 or 8 times respectively.

If the npc does 80+ damage to you when you hit them, which occurs regularly by about halfway in the game, then you are getting hit for 480 - 640 hp plus, all because you hit them!!

I have lost HEAPS of characters to this. Yes, you can inspect every creature, go to defence tab, and look at the info, but honestly, that's just too tiresome.

I realise that if you nerf this, it also affects us, but I still think it is worth nerfing.

What do others think?
MADNESS rocks

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Why I don't like damage when hit...

#2 Post by donkatsu »

Well how often do you have to bust out Flurry/Frenzy? You could just save it unless you're up against a tough monster, then inspect it and Flurry/Frenzy if appropriate. That way you don't have to inspect each and every little thing.

I do get what you're saying, but I don't think it's bad enough to warrant a nerf.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Why I don't like damage when hit...

#3 Post by SageAcrin »

Objectively, it's definitely not a problem-just use Dual Strike or Whirlwind instead and play cautiously around the few enemies that can get decent on-hits going.

Subjectively, I think it angers people because it's so unexpected-I had a character once drop to the Arcane Blade in the arena, just because he had 20~ in on-hits and I didn't think to check. It was annoying, I admit.

I don't think nerfing it is the right answer, though. On hit effects are fairly weak for the player as it is, making them an even worse option is fairly sad. A warning when you're going to kill yourself from on-hit effects would be a good start, but that's not a complete answer, either(and any more constant warning would be incredibly annoying, since the characters impacted most still would have to physically attack the enemy giving them the warnings, anyways).

I suppose a heavy retool of on-hit effects should probably be in order-raise the impact per hit, make them only impact one strike per turn, perhaps make some of them impact enemies at range as well, albiet with lesser damage-is in order, but overall that's a lot of work(since it's a retool of specific talents, egos, artifacts and the on-hit mechanics code), so it'll have to wait until someone feels like doing it...

5k17
Halfling
Posts: 84
Joined: Sat Sep 01, 2012 1:35 pm
Location: Germany

Re: Why I don't like damage when hit...

#4 Post by 5k17 »

The easiest solution seems to be to add on-hit damage to the mouseover info.
Die early, die often.

azrael
Thalore
Posts: 122
Joined: Fri Jun 08, 2012 12:18 am

Re: Why I don't like damage when hit...

#5 Post by azrael »

I agree with the above. If you can check it that easily, you don't really have an excuse.
Step One: Redux
Step Two: Paradox Clone
Step Three: Watch game go insane.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Why I don't like damage when hit...

#6 Post by jenx »

Yes, on tooltip would be great, but I also like the suggestion of once per turn, rather than once per attack.

EDIT: So I decided to write one !!!

http://forums.te4.org/viewtopic.php?f=50&t=34966

Enjoy !!!!
MADNESS rocks

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: Why I don't like damage when hit...

#7 Post by Canderel »

Perhaps a graphical effect like a red/blue/green/yellow ring around a creature to indicate on hit damages.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Why I don't like damage when hit...

#8 Post by jenx »

Canderel wrote:Perhaps a graphical effect like a red/blue/green/yellow ring around a creature to indicate on hit damages.
Now that's a good idea too. I've been trialling my addin for this and it is excellent. Very simple info, but really helps tactical decisions.
MADNESS rocks

NEHZ
Halfling
Posts: 118
Joined: Sat Oct 01, 2011 9:29 pm

Re: Why I don't like damage when hit...

#9 Post by NEHZ »

Here's another idea: add zig-zags in the rectangular border. It makes the character feel more pointy and dangerous to touch.

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