Currently, all esp types have identical, additive ranges, e.g. if you can sense orcs at 5 paces and demons at 7, you actually sense both at 12. Equipment that improves or reduces your ability to sense one type of creature alters your ability to sense any creature of any type.
This bugs me enough that I'm seriously considering making an addon that gives each type of esp its own range. That way you could sense orcs at 5 paces, demons at 7, and a change in one wouldn't change your ability to sense the other. I've already got some ideas on how to go about it, but have some questions for other players:
- Should ranges from different sources be additive or should the longest be used? Say you had a helm and armour that granted the same esp type, the former with range 5, the latter with range 8. Should the range when wearing both be 13 or 8?
- Is the whole idea better forgotten?