[b42] Blindside doesn't work inside vaults

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[b42] Blindside doesn't work inside vaults

#1 Post by jenx »

I think this is because bs is counted as a teleport type talent.

It is a bug though, as I think it should work in vaults, and it is a nasty surprise to discover it doesn't!
MADNESS rocks

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: [b42] Blindside doesn't work inside vaults

#2 Post by phantomglider »

Not a bug. Blindside is a teleport, you can't use it to get to no-teleport spots. Cursed have Reckless Charge for gap-closing in vaults.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

peaceoutside
Halfling
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Re: [b42] Blindside doesn't work inside vaults

#3 Post by peaceoutside »

Perhaps talents could explicitly state if they are teleports. Or at least teleport talents that won't work inside vaults.

Much like how talents that are spells have the "Is Spell: True" information displayed.

One thing that was unexpected for me was the talent necromancers have to teleport their minions to the necromancer's current location actually works inside vaults.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [b42] Blindside doesn't work inside vaults

#4 Post by jenx »

I'm not talking about getting inside our outside of vaults, I'm talking about when I am inside the vault and an archer appears, having just blindesided to 1000+ archers, I naturally blindside to the archer, and not only does nothing happen, blindside gets put on cooldown (and that IS a bug), AND, I lose a turn (and that IS a bug too).

So, either (a) let it work inside a vault (but not crossing vault boundary) or (b) disable it so it doesn't cooldown and use a turn, which has almost killed me on several occasions.
MADNESS rocks

HousePet
Perspiring Physicist
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Re: [b42] Blindside doesn't work inside vaults

#5 Post by HousePet »

There does seem to be some inconsistency with the no teleport rules. Dark Portal for example works.

I am guessing that the no teleport is to stop players jumping through walls and bypassing dangers.
If this is the case, then teleports that use los aren't a major problem (except for teleporting across lava).
If you can see the target position and can walk there without leaving your current los, it should be allowed.
Coding it is a little bit harder though. :)
My feedback meter decays into coding. Give me feedback and I make mods.

Mewtarthio
Uruivellas
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Joined: Mon Jul 16, 2012 6:03 pm

Re: [b42] Blindside doesn't work inside vaults

#6 Post by Mewtarthio »

Perhaps a nice red highlight when you attempt to target a no-teleport zone?

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