Wyrmics get the slime tree

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King Gainer
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Wyrmics get the slime tree

#1 Post by King Gainer »

I noticed the new slime tree today and thought that it would be a cool option for Wyrmics, it's ability's would work well with them and if it started locked it would ameliorate their total lack of good cat point options. Perhaps to better fit in the setting a slime wyrm could be introduced also.

*Edit- I should specify that I am referring to the Ooze Tree.

Sradac
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Re: Wyrmics get the slime tree

#2 Post by Sradac »

well...the thing about that is...

how many Slime or Ooze wyrms have you encountered? Wyrmics are centered around mimicing draconic abilities.

Now, if DG ever put in his Oozemancer, thats another story.

adarken
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Joined: Tue Sep 04, 2012 7:35 pm

Re: Wyrmics get the slime tree

#3 Post by adarken »

Sradac wrote:well...the thing about that is...

how many Slime or Ooze wyrms have you encountered? Wyrmics are centered around mimicing draconic abilities.

Now, if DG ever put in his Oozemancer, thats another story.
Well, Wyrmics already have the fungus tree. And I don't think there are any fungus wyrms either :p

Frumple
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Re: Wyrmics get the slime tree

#4 Post by Frumple »

Iirc there's something in the pipe (or was, anyway) re:lore that regulates slime stuff to antimagic, so... that might be why no slime for wyrmics. Mebbe.

It'd be interesting if the oozemancers were ziguranth locked and started with the antimagic tree, hrm.

darkgod
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Re: Wyrmics get the slime tree

#5 Post by darkgod »

They do :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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King Gainer
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Re: Wyrmics get the slime tree

#6 Post by King Gainer »

Perhaps it would be best to just come up with some new locked tree's just for wyrmics. I can't program in LUA at all but, I do have some ideas.
I think I'll post them later.

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