Soul Rot does not check damage multipliers in tooltip.
Moderator: Moderator
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Soul Rot does not check damage multipliers in tooltip.
That is, the tooltip shows the damage before your +blight and +all damages.
Re: Soul Rot does not check damage multipliers in tooltip.
I don't think the tooltips of any skills account for +damages. It looks like the chronomancy talents factor in Paradox changes, but that's all. It may make sense to only show the damage produced by the skill in the skill tooltip.
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: Soul Rot does not check damage multipliers in tooltip.
Read somewhere on the forum that the tooltip is not always accurate. I notice it doesn't always match my character sheet. Is 1 accurate & the other not? Or do they both sometime display inaccurate information.
Re: Soul Rot does not check damage multipliers in tooltip.
Right you are! That'll teach me to run off at the fingers before taking a good look at something. This should change the behavior:PureQuestion wrote:They do.
Code: Select all
--- vim.lua 2012-05-08 05:19:09.000000000 -0700
+++ vim-pat.lua 2012-09-05 19:29:14.578125000 -0700
@@ -37,9 +37,10 @@
return true
end,
info = function(self, t)
+ local damage = self:combatTalentSpellDamage(t, 20, 250)
return ([[Projects a bolt of pure blight, doing %0.2f blight damage.
This spell has an improved critical strike chance of +%0.2f%%.
- The damage will increase with Magic stat.]]):format(self:combatTalentSpellDamage(t, 20, 250), self:getTalentLevel(t) * 5)
+ The damage will increase with Magic stat.]]):format(damDesc(self, DamageType.BLIGHT, damage), self:getTalentLevel(t) * 5)
end,
}
- Attachments
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- soul-rot-patch.txt
- Patch file
- (641 Bytes) Downloaded 105 times
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: Soul Rot does not check damage multipliers in tooltip.
Psssst. DG fixed it hours ago 
