Yeeks and the Arena Quest

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Yeeks and the Arena Quest

#16 Post by wobbly »

SageAcrin wrote:Yeah, removing the level limit does seem like the best bet.

Maybe just making the shady Cornac's place an actual arena building in Derth? That way he can't get killed there.
Not just for yeeks. I always find myself heading straight for derth with other non-human/halfling where if I was RPGing it I might go elsewhere.

snoop
Thalore
Posts: 122
Joined: Wed Sep 21, 2011 4:40 am

Re: Yeeks and the Arena Quest

#17 Post by snoop »

Sirrocco wrote:It'd make it seem a bit less... shady to the newbies, too. Going with the Shady Cornac is an Obvious Correct Choice to people who know what it means, but until you've done it once, he really is giving off a fair number of skeezy vibes.

For that matter, if it was an arena, you could even throw in a second "once you get back from the East" questlet, like for the dungeon bosses.
Shouldn't it be a bit shady? You're being asked to kill some people for entertainment after all.

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