Typos

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Massimiliano Marangio
Sher'Tul
Posts: 1120
Joined: Mon Sep 30, 2002 9:52 pm
Location: Germany

Re: Typos

#436 Post by Massimiliano Marangio »

In the svn code (may cause problems with the new set): SCALE_MAIl_KROLTAR (should be MAIL)

Psionic shield and clear mind torques: There is a not needed period at the end of the description, e.g. "6 turns., placing all other charms..."

Also one of the vaults is still named after Amon Sul.

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: Typos

#437 Post by PowerWyrm »

When you examine a pedestal, it says "weid" pedestal instead of "weird".

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Typos

#438 Post by wobbly »

Not exactly a typo but: "As Grrgk's tentacle dies you notice Coryn shudders in pain"
As it refers to me it should be ".... you shudder in pain" or some such.

Massimiliano Marangio
Sher'Tul
Posts: 1120
Joined: Mon Sep 30, 2002 9:52 pm
Location: Germany

Re: Typos

#439 Post by Massimiliano Marangio »

arcane.lua: "Only usable when bellow 25% mana" (should be below)

init.lua (well, not a typo):
The summoner.png image isn't shown, use data/gfx/loadtiles as path (without "shockbolt")

snoop
Thalore
Posts: 122
Joined: Wed Sep 21, 2011 4:40 am

Re: Typos

#440 Post by snoop »

Lore 33 (Rhaloren camp), repeated sentence in the 2nd paragraph: "rescued me from a tortured life" etc.

Quiet psychoport torque says "quiest" in the summary description in the equipped items model.
Similar with brass lamp of healing, says "heakler"

Massimiliano Marangio
Sher'Tul
Posts: 1120
Joined: Mon Sep 30, 2002 9:52 pm
Location: Germany

Re: Typos

#441 Post by Massimiliano Marangio »

init.lua: The regeneration infusion isn't shown. Change rune_green to rune_green.png

Torokasi
Halfling
Posts: 96
Joined: Tue Apr 03, 2012 7:34 pm

Re: Typos

#442 Post by Torokasi »

For the guy doing the typo editing sweep: starting in on the skills. Here's all the Celestial category skills.
A few quick notes: any "..." just indicates where the relevant section ends/begins; green text indicates the relevant change; feel free to suggest format changes to make these more helpful for you, and I haven't edited awkward skill description beginnings (Moonlight Beam for an example: "Calls the power of the Moon into a beam of shadows doing %0.2f damage." only has an implicit subject; unless especially jarring, I've not modified this.)

Celestial (all skills):
* All cases of "Magic" in skill descriptions should be replaced with "Spellpower".

Celestial - Chants:
* Optional: "In addition, it surrounds you with a shield of light..." for each skill.

Celestial - Circles:
* All descriptions: "Creates a circle of radius %d at your feet that..."

Celestial - Combat:
* Martyrdom: "When the martyr deals damage it also damages itself..." -> "When the martyr deals damage, it also damages itself..."
* Projection: "In a pure display of power, you project a melee attack that does %d%% damage...."
* Crusade: "Concentrate the power of the sun into two blows, each doing %d%% weapon damage as light damage."

Celestial - Eclipse:
* Totality: "Increases your light and darkness resistance penetration by %d%% for %d turns, and brings all your celestial talents on cooldown %d turns closer to being off cooldown."
* Corona: Replace with:

Code: Select all

[[Each time one of your spells is a critical hit, you project a bolt of light or shadow at up to %d targets in a radius of 10, doing %0.2f light damage or %0.2f darkness damage.
		This effect costs 2 positive or 2 negative energy each time it's triggered, and will not trigger if either your positive or negative energy is below 2.
		The damage scales with the Spellpower stat.]]
* Darkest Light: Replace with:

Code: Select all

[[This powerful spell grants you %d bonus invisibility, but converts %d negative energy into positive energy each turn.  Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional %0.2f damage on everything in a radius of %d.
		As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%%.
		You may not cast Twilight while this spell is active, and you should take off your light source; otherwise you will still easily be spotted.
		The invisibility bonus will increase with your Cunning stat, and the explosion damage will increase with the Spellpower stat.]]
Celestial - Glyphs:
*Glyph of Repulsion: "All targets passing by will be hit by a blast of light doing %0.2f damage, and will be knocked back."
*Glyph of Explosion: "All targets passing by will trigger a blast of light doing %0.2f damage in radius 1."

Celestial - Guardian:
* Brandish: "If the shield strike hits, your shield will explode in a burst of light, inflicting %0.2f light damage on all within radius %d of the target and lighting up the area within the burst."

Celestial - Hymns:
* Optional: "In addition, it surrounds you with a shield of darkness..."
* Hymn of Detection: "... stealth detection (+%d power), and invisibility detection (+%d power).
* Hymn of Moonlight: Replace with:

Code: Select all

[[Chant the glory of the moon, conjuring a shroud of dancing shadows with a radius of 5 that follows you as long as this spell is active.
		Each turn a random shadow beam will hit up to %d of your foes for 1 to %0.2f damage.
		This powerful spell will drain %d negative energy for each beam; no beam will fire if energy is too low.
		The damage will increase with the Spellpower stat]]
Celestial - Light:
* Multiple skills: Check with DarkGod to see if Sunlight should be capitalized. Presuming yes and writing as such.
* Barrier: "The max damage barrier can absorb..." -> "The max damage the barrier can absorb..."

Celestial - Star Fury:
* Shadow Blast: "Invokes a blast of shadows dealing %0.2f darkness damage, and leaving a field..."

Celestial - Sun:
* Searing Light: "Calls the power of the Sun into a searing lance, doing %0.2f damage and leaving a spot on the ground for 4 turns that does %0.2f light damage each turn."
* Sun Flare: "Invokes the Sun to create a flare within a radius of %d..."
* Firebeam: "Invokes the Sun to fire a beam of flames at your foes..."

Celestial - Twilight:
* Jumpgate: Replace with:

Code: Select all

[[Create a shadow jumpgate at your location. As long as you sustain this spell, you can use the talent 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it.
		Note that stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel it in order to leave certain locations.
		At talent level 4 you learn to create and sustain a second jumpgate.]]
*Shadow Simulacrum: "It stays for %d turns; its duration,..."

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: Typos

#443 Post by escargot »

On the character creation screen, on the description of 'Normal' difficulty setting: "Provides the normal level of chalenges."

Reyn
Posts: 4
Joined: Sat Sep 15, 2012 8:04 pm

Re: Typos

#444 Post by Reyn »

Wild-gift / Fungus
-Ancestral Life (generic)

The typo lies at the end "you you gain %x of a turn".

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Typos

#445 Post by ghostbuster »

In the description of Arcane Destruction, the last sentence should be
The bonus and damage scale with spellpower.
instead of
The bonus scales magic and cunning.

tromboneandrew
Higher
Posts: 51
Joined: Thu Jan 26, 2012 5:27 am

Re: Typos

#446 Post by tromboneandrew »

I couldn't find a reference for it, so I assume that it hasn't been fixed yet:

Prox's Lucky Rabbit Foot lists a property of +5 luck when in inventory, but -5 luck when worn.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: Typos

#447 Post by wobbly »

tromboneandrew wrote:I couldn't find a reference for it, so I assume that it hasn't been fixed yet:

Prox's Lucky Rabbit Foot lists a property of +5 luck when in inventory, but -5 luck when worn.
Halfling Foot. I think you'll find you were a halfling & it's not so lucky.

tromboneandrew
Higher
Posts: 51
Joined: Thu Jan 26, 2012 5:27 am

Re: Typos

#448 Post by tromboneandrew »

wobbly wrote:
tromboneandrew wrote:I couldn't find a reference for it, so I assume that it hasn't been fixed yet:

Prox's Lucky Rabbit Foot lists a property of +5 luck when in inventory, but -5 luck when worn.
Halfling Foot. I think you'll find you were a halfling & it's not so lucky.
Oh? But if it's unlucky for halflings to use, it should still list -5 luck while in a halfling's inventory.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Typos

#449 Post by lukep »

b43: the light armour ego "caller's" is missing a space after the word, it should be "caller's ".
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Typos

#450 Post by lukep »

svn: Twilight description is:

energies to %d%% of their maximun.

it should be "maximum".
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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