My problem is that there are so many good abilities (and others that appear bad at first glance but are apparently awesome) that I'm not quite certain where to go with my character.
Early on, I really like Turn Back the Clock -- at level 4, it becomes a double bolt, which does double damage and double debuff. It's quite absurd.
Chronomancy / Gravity doesn't seem to stack very well as far as damage goes, but the CC ability is quite nice. The level 4 ability, Gravity Well, just completely shuts down an area of the battlefield, which is just fun.
Chronomancy / Matter is great damage except that Carbon Spikes seems to be quite meh, and Destabilize tends to kill me more than the enemies.
Chronomancy / Paradox has Paradox Mastery, which basically seems like a requirement to keep one's paradox levels in check, especially if you're going to use the Sustains. None of the rest seem all that useful, however.
Chronomancy / Timeline Threading has the buff spell at the start (Gather the Threads), but I might just be missing how awesome that is -- it didn't seem to really help much. Rethread is a great attack that burns paradox and causes all kinds of status effects, which is neat. I haven't gotten to the point where Temporal Clone and See the Threads are usable -- are they any good? I presume Temporal Clone's size limitation increases with level? See the Threads seems like a neat idea, but not sure how much it stacks up -- my Tome2 experience suggests that if you're in a situation where you need 3 chances to survive, well, you probably shouldn't be in that situation.
Chronomancy / Speed Control is kinda a given -- especially Celerity, which allows a person to kite things. I don't know if Slow or Stop stack very well, but Haste was fairly good on my TW.
Chronomancy / Time Travel has Static History, which is a given, but the other talents in that particular category seem completely worthless.
Ditto Chronomancy / Chronomancy. None of them seem particularly useful at all.
Chronomancy / Energy has our sustains and a few neat tricks, although Energy Decomposition seems really weak. Entropic Field seems pretty good. Energy Absorption is pretty nice, as is Redux for the "oh god just die" moments. Apparently Redux + Static History and Redux + Energy Absorption is just absurdly useful, however?
Chronomancy / Spacetime Weaving is nice, but it all scales on Willpower, not Magic, making it a bit of a tossup. Dimensional Step is pretty much a requirement to get out of danger, The rest were pretty good on my Warden, but haven't pumped Willpower on my Mage to get them.
So, yeah. There are a ton of different abilities, and I'm just not quite certain where to go with all of them. Anyone mastered the Paradox Mage class and care to give advice for early/mid/late game?
