Adventurer parties should fight each other
Moderator: Moderator
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				stinkstink
 - Spiderkin
 - Posts: 543
 - Joined: Sat Feb 11, 2012 1:12 am
 
Adventurer parties should fight each other
Some dungeons in the West, the Sandworm Lair in particular, can become difficult to reach when two or three adventurer parties clump together in a place allied patrols rarely path to.  Having them thin each other out would make things a little less frustrating.
			
			
									
									
						Re: Adventurer parties should fight each other
I second this  
			
			
									
									Step One: Redux
Step Two: Paradox Clone
Step Three: Watch game go insane.
						Step Two: Paradox Clone
Step Three: Watch game go insane.
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				faustgeist
 - Halfling
 - Posts: 98
 - Joined: Wed Mar 02, 2011 6:59 pm
 
Re: Adventurer parties should fight each other
Or have factioned adventure parties? Perhaps ones which a player can ally through quests?
How about themes 'adventuring parties'?
Undead groups from the Masters Tower
Giants from the Mountain
Hostile elven forces from the renegades
A rare Orc party
It would be nice to have variety to the existing adv parties. They could fight one other and add to a more vibrant continent.
2 cents,
~Robin
			
			
									
									
						How about themes 'adventuring parties'?
Undead groups from the Masters Tower
Giants from the Mountain
Hostile elven forces from the renegades
A rare Orc party
It would be nice to have variety to the existing adv parties. They could fight one other and add to a more vibrant continent.
2 cents,
~Robin