Solipsist's Projection works weirdly with things that reduce movement energy cost. As I understand, summon duration is reduced every action regardless of how much energy movement costs. That means Projection can move exactly as many squares before duration runs out regardless of how high movement speed it/caster has. This should affect every summon. I'm not sure if this is a bug as such (depends on how turn is defined?).
Also, Scoundrel - skillset's Misdirection's tooltip doesn't mention the projectile evasion aspect.
Another tooltip that's a bit lacking is Dual Weapon Defense's, as it doesn't mention the defense bonus scales with dexterity.
Some (possible) bugs
Where bugs go to lie down and rest
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