I thought I'd be clever by trapping Elandar in the Fearscape when I met him in Charred Scar, but then I found out he was immune to damage. Boring, but okay. I let him go from the Fearscape, but then Elandar and Argoniel don't leave like they usually do. They just keep attacking me. They do not take damage, and there's no way to leave now.
So the simple fix would be to have them resume their "we're leaving now, enjoy this fire elemental" script when they get brought back to Charred Scar from the Fearscape, but the AWESOME fix would just be to make it so that they aren't immune to damage, so I can finally kill one of those smug bastards before I meet the other one in High Peak.
[b41] Fearscape at Charred Scar breaks scripted escape
Moderator: Moderator
Re: [b41] Fearscape at Charred Scar breaks scripted escape
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
