837 damage from Spinning Beam trap on floor 2 of arena

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Kalirion
Wyrmic
Posts: 265
Joined: Mon Aug 26, 2002 6:46 am

837 damage from Spinning Beam trap on floor 2 of arena

#1 Post by Kalirion »

Autoexplore landed me into that one.

And here I thought my level 20 berserker would have an easy time of it there.

Is it possible we could have some configurations for Autoexplore - such as "stop before stepping into spinning beams of eldritch death"?


Edit: Or did this happen because I was level 19 when I entered the dungeon? Did something simply go wrong in some trap scaling algorithm? I used to clear Arena around level 10-12 no problems, so it seems weird that this happened this time. Only reason I took so long to get to it this time is because the hidden compound was hidden all the way in the Last Hope portion of the map - usually I find it in the north.

Edit 2: Based on a forum post in Bug - do the spinning beam traps increase damage when somebody steps on them? In that case, might explain somethings in that ring of blood / arena place, as I always have hordes of freed slaves following me. Guess I need to start slaughtering them now for my own survival!

onyhow
Thalore
Posts: 188
Joined: Sun Nov 07, 2010 7:50 am

Re: 837 damage from Spinning Beam trap on floor 2 of arena

#2 Post by onyhow »

I got one with 1983 damage...but yeah stepping on it boost it...

Don't worry though, DG says next version the damage won't be boosted anymore...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

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