Instead of 10x talent level they get 5x talent level.
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function _M:combatPhysicalpower
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5 * self:combatCheckTraining(weapon)
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getDamage = function(self, t) return self:getTalentLevel(t) * 10 end,
On top of that getDamage is incorrectly labeled, and should be something like getPhysicalPower
Finally, the description of dagger master, weapon master and bow mastery are misleading: They only add power when using that weapon.
so
should be something likeIncreases Physical Power by %d. Also increases damage done with swords, axes, maces by %d%%
While wielding a sword, axe, or mace in your main hand your physical power is increased by %d and your damage done with that weapon by %d%%.