Maybe this should be in the dumb questions thread, but...
The only place I find my Physical Power listed is on my tooltip. I can't find it in the character sheet. Is this intentional?
My tooltip currently lists my P.Power at 20, but my archer has Bow Mastery that should be adding 39, as well as Combat Mastery and Dagger Mastery for another 13 each. The b41 notes seem to imply that I won't get credit for the Dagger Mastery, but what about Combat Mastery? And regardless, why is it sitting at 20 instead of higher? I love the way ToME shows all the numbers up front, but this one has me confused. Thanks!
How is Physical Power calculated and displayed?
Moderator: Moderator
Re: How is Physical Power calculated and displayed?
There are 5 tiers of physical power, and each tier costs more points to increase. The result that is displayed also depends on your weapons (your talent level is counted, not the physical power increase that is in the description of the talent).
That means that if you have bow mastery and you are using a sword, you would not get any physical power increase. I know that this is not your problem.
If you read the code you can also see that STR increases physical power for bow users!
That does not explain everything so I went digging for the code, and I cannot really give you a better answer. Here is the code that computes physical power:
That means that if you have bow mastery and you are using a sword, you would not get any physical power increase. I know that this is not your problem.
If you read the code you can also see that STR increases physical power for bow users!
That does not explain everything so I went digging for the code, and I cannot really give you a better answer. Here is the code that computes physical power:
Code: Select all
function _M:combatPhysicalpower(mod, weapon)
mod = mod or 1
local add = 0
if self:knowTalent(Talents.T_ARCANE_DESTRUCTION) then
add = add + self:combatSpellpower() * self:getTalentLevel(Talents.T_ARCANE_DESTRUCTION) / 7
end
if self:isTalentActive(Talents.T_BLOOD_FRENZY) then
add = add + self.blood_frenzy
end
if self:knowTalent(self.T_EMPTY_HAND) and self:isUnarmed() then
local t = self:getTalentFromId(self.T_EMPTY_HAND)
add = add + t.getDamage(self, t)
end
if not weapon then
local inven = self:getInven(self.INVEN_MAINHAND)
if inven and inven[1] then weapon = inven[1].combat end
end
add = add + 5 * self:combatCheckTraining(weapon)
return self:rescaleCombatStats((self.combat_dam > 0 and self.combat_dam or 0) + add + self:getStr()) * mod
end
Code: Select all
function _M:rescaleCombatStats(raw_combat_stat_value)
local x = raw_combat_stat_value
local tiers = 5
local total = 0
for i = 1, tiers do
local sub = 20*(i*(i-1)/2)
total = total + math.min(math.max(x-sub, 0)/i, 20)
end
return total
end
Re: How is Physical Power calculated and displayed?
Ahh. I see. Actually, I'm terrible at code, so I don't. 
It looks like the second section is the diminishing returns by Tier section. I'll have to level up my guy when I get home to see if I gain power with another point in bow. I guess I can also hold a sling to check. So does Weapon Mastery really just mean "Sword and Mace" Mastery? And 20 seems low still for that level....

It looks like the second section is the diminishing returns by Tier section. I'll have to level up my guy when I get home to see if I gain power with another point in bow. I guess I can also hold a sling to check. So does Weapon Mastery really just mean "Sword and Mace" Mastery? And 20 seems low still for that level....
Last edited by mstephans on Thu Jul 05, 2012 9:56 pm, edited 1 time in total.
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: How is Physical Power calculated and displayed?
Sword, mace, and axe
Re: How is Physical Power calculated and displayed?
Combat mastery and dagger mastery have no effect when you are wielding a bow.
Bow-mastery says that it will add 39 points
In reality, it will only add half of that: 19.5 (this looks like a bug)
you have to add your strength to that score
so yes you should have 20-something power. Ill file a bug report.
Bow-mastery says that it will add 39 points
In reality, it will only add half of that: 19.5 (this looks like a bug)
you have to add your strength to that score
so yes you should have 20-something power. Ill file a bug report.
Re: How is Physical Power calculated and displayed?
I can update some of this. Yes, it seems that your STR (at least up till 20) translates directly to P.Power. Empty handed, I have a 20 P.Power. With a bow and 3 points in Bow Mastery (+39 to Physical Power) it now reports 29 P.Power on the tooltip. With a sling and one point in Sling Mastery (+13 to Physical Power) it reports 23 P.Power. I wonder if the tooltip wasn't updating?
I will update this when I hit another level, but it looks like you get 1 point for each point of STR and .5 for each point of Physical Power from skills. If that's larger than 20, you get 20 plus half the remainder (up to 40).
So 20 STR + 13 Skill = 20 +13/2 = 26.5 => 23.25 P.Power for sling. That's right.
20 + 39/2 = 39.5 => 29.25 P.Power for Bow. That's also right.
EDIT: After leveling up: 21 STR + 52 Skill = 21 + 26 = 47 => 33.5 P.Power which shows as 33.
Cool. Thanks all! Is there a thought to add the Power stats into the character sheet?
I will update this when I hit another level, but it looks like you get 1 point for each point of STR and .5 for each point of Physical Power from skills. If that's larger than 20, you get 20 plus half the remainder (up to 40).
So 20 STR + 13 Skill = 20 +13/2 = 26.5 => 23.25 P.Power for sling. That's right.
20 + 39/2 = 39.5 => 29.25 P.Power for Bow. That's also right.
EDIT: After leveling up: 21 STR + 52 Skill = 21 + 26 = 47 => 33.5 P.Power which shows as 33.
Cool. Thanks all! Is there a thought to add the Power stats into the character sheet?
Re: How is Physical Power calculated and displayed?
Bug report here:
http://forums.te4.org/viewtopic.php?f=42&t=34185
I think it should be listed on the 'attack' pane in the character screen
suggestion here:
http://forums.te4.org/viewtopic.php?f=39&t=34191
http://forums.te4.org/viewtopic.php?f=42&t=34185
I think it should be listed on the 'attack' pane in the character screen
suggestion here:
http://forums.te4.org/viewtopic.php?f=39&t=34191
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- Cornac
- Posts: 36
- Joined: Sat Jul 23, 2011 9:00 am
Re: How is Physical Power calculated and displayed?
yes, that's because it works in tiers.mstephans wrote: If that's larger than 20, you get 20 plus half the remainder (up to 40).
So up to 20 you are in tier 1 and any increase is mapped 1:1;
when you are between 21 and 40 you're in tier2 and any increase is mapped 2:1 (every 2 points over 20 you earn 1 point);
between 41 and 60 the ratio is 3:1 (you need to add 3 point to earn a "real" point) and so on.
the same applies for all other stats (ph. save, mental save, magic save, ph power, mental power, magic power).
Any way, this is strange, because I thought that the tiers system only applies to item's bonuses and not to talents...nice to know