Cursed/Redemption (Class)
---Penance (Sustained)
Attempt to battle your fate and suppress your hate, effectively decreasing your maximal hate by 20/25/30/35/40, making it easier to reach your maximal effectiveness quicker.
Every time you spend hate, you feel relieved, restoring 100/106/112/118/124% of the hate used as hp.
---Scream out (Active)
Cost: 30 hate
You find solace for a single moment by letting your pain loose in a feral scream. Enemies in range of 2 lose 15/18.75/22.5/26.25/30 accuracy,
while you gain the same amount of accuracy and damage. The effect persists for 4 turns, over which you recover all hate spent.
The effects diminish at the same rate your hate returns.
Damage bonus/reduction increase with mindpower.
---Salvation (Passive)
Your mental struggle begins to afflict your surroundings, dealing 16/18/20/22/24 mind damage split between all enemies in range of 3 each turn. 33% of the damage dealt is absorbed as hp.
Damage increases with mindpower.
Fervor (Sustained)
Cooldown: <Shitload of cooldown goes here>
Attacks with righteous fervor, building up to a final strike. Each attack deals extra 1/1/2/2/3 light damage and increases hate by 1. Each further attack stacks the light damage dealt and hate gained. An attack that brings hate to 100% automaticly deactivates this talent and deals 300% of the bonus light damage.
Deactivating this skill drops hate to 0.
Damage increases with mindpower.
Deactivating this talent confuses you for 3 turns.
Damage increases with mindpower.