[b40] Mindslayer making set Mindstars destroys primary weapn

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Torokasi
Halfling
Posts: 96
Joined: Tue Apr 03, 2012 7:34 pm

[b40] Mindslayer making set Mindstars destroys primary weapn

#1 Post by Torokasi »

Quick guide in a few easy steps:

1) Hold a Mindstar in mindhand and in offslot. Wield a 1H weapon in primary slot. (For reference, I was using Resonating Vined Mindstar of Sand in mindslot, Crooked Club primary, and Epiphanous Mindstar of Flame in offslot.

2) Use the Resonance Mindstar's ability to create the set between it and the Epiphanous Mindstar.

3) Open inventory, notice the Resonance Mindstar is now in the primary hand slot, the mindhand slot is empty, and the Crooked Club has vanished entirely - as if it was overwritten by the Resonance Mindstar.

I'm lucky in that I've got a good backup weapon to rely upon, but this was painful to have happen - I'm going to miss that accuracy boost.

Unrelated bug: Whenever you go to/from the world map or into/out of some zones, Kinetic Aura (and maybe other auras) attempt to spike.

EDIT: At a guess, I think the problem's here:

Code: Select all

				-- remove the mindstar and rewear it to trigger set bonuses
				local obj = who:takeoffObject(ms_inven, 1)
				who:wearObject(obj, true)
				return true
since it's trying to put it right over where the item was since it doesn't remember it was mindheld.

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