Room of death exploit - Overpowered multicolored wyrms

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Argon
Wayist
Posts: 18
Joined: Wed May 09, 2012 9:50 pm

Room of death exploit - Overpowered multicolored wyrms

#1 Post by Argon »

Apparently the 7 overpowered multicolored wyrms in the room of death are not able to fly; if you lure them outside Vor armoury into the water/moat surrounding it, and then teleport away, they will all drown within a few turns, giving massive xp ("You feel a surge of power..."), and rapidly resulting in the achievement for clearing the room.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Room of death exploit - Overpowered multicolored wyrms

#2 Post by darkgod »

Ahah smart :)
But fixed:)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

kazak
Thalore
Posts: 174
Joined: Fri Mar 04, 2005 8:04 pm
Location: colorado

Re: Room of death exploit - Overpowered multicolored wyrms

#3 Post by kazak »

Noooo!!! Damn you Argon! That secret trick, for months now, has taken me from mid 30's almost all the way to clvl 50 in one fell swoop.

Hunter
Uruivellas
Posts: 638
Joined: Tue Feb 17, 2004 4:43 pm

Re: Room of death exploit - Overpowered multicolored wyrms

#4 Post by Hunter »

And here I was doing it the old-fashioned way -- AoE spells plus LOS abuse. :P

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