[b40] Mindslayer Auras activate on saving

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

[b40] Mindslayer Auras activate on saving

#1 Post by lukep »

When you save the game with a mindslayer aura active, it allows you to target the spike as if it had been deactivated. This does not deactivate the sustain, take time, or drain Psi.

I believe that the player could start sustaining an aura, save the game, hit an enemy, save, hit an enemy, etc... for ever, with no time passing.
Some of my tools for helping make talents:
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wedge
Low Yeek
Posts: 6
Joined: Fri Mar 02, 2012 3:24 am

Re: [b40] Mindslayer Auras activate on saving

#2 Post by wedge »

I see the same bug. I noticed, however, if you use this bug to make an attack and it kills the target, you don't seem to get credit for the kill. Easiest way to see this is go to the infinite dungeon on insane difficulty and use the bug for your first kill. Usually, you get a level after your first kill, but here you remain at 0%.

Soron
Cornac
Posts: 39
Joined: Fri Dec 24, 2010 12:00 am

Re: [b40] Mindslayer Auras activate on saving

#3 Post by Soron »

Gonna bump this because I just had a good run with a mindslayer, and it was rather annoying to have a targeting cursor pop up every time I changed zones.

Also, confirming a spike on the world map can do odd things. The one time I tried, it was a thermal aura, and I managed to cause damage to myself.

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: [b40] Mindslayer Auras activate on saving

#4 Post by PureQuestion »

was already fixed.

Soron
Cornac
Posts: 39
Joined: Fri Dec 24, 2010 12:00 am

Re: [b40] Mindslayer Auras activate on saving

#5 Post by Soron »

Awesome :). (didn't see a mention of that when I did a quick search)

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