Riposte doesn't increase crit chance

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edge2054
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Joined: Fri May 28, 2010 4:38 pm

Riposte doesn't increase crit chance

#1 Post by edge2054 »

Applying ("combat_crit_reduction") as a negative temporary value in the timed effect code should do it.

Something like eff.crit = self:addTemporaryValue("combat_def", -eff.crit_inc or 0) since the effect is getting passed just never applied.

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