And as such, this thread will soon be seeing new uses! I have a few horrors I'll be working on in the coming week, possibly with some distinct talents of their own, and a variety of interesting flavours!
Current list of candidates, arranged by baked-ness
Most baked:
Bladed Horror: Mindslayer based horror, hits multiple times per turn with regular attacks in addition to wielding a longsword with telekinetic grasp. All attacks are considered telekinetic (its damage is based entirely on Willpower), and it will cause cutting damage to anyone engaging it in melee. Will be equipped with a modified Kinetic Aura which causes bleeding damage and doesn't discriminate (It will damage everything, friend or foe). Will have several talents for getting pesky ranged attacks into the reach of its myriad blades (including, possibly, special modified versions of slowing and pinning shot). May come in more than one variety, like Luminous + Radiant horrors, if so, upgraded version will have more attacks and possibly a greater range of telekinetic powers...
Necrotic Horror: Necromancer based horror, has necrotic aura, blurred mortality, all that good stuff. Inflicts diseases and poisons of various types, probably has a very wide reaching aura, but is quite slow. On death, explodes into an AoE undead summon, summoning various weak undead to harass the player as a "reward" for killing it. Might give it a special disease that functions like rigor mortis and increases minion damage. I might also give this an upgraded form, most likely named "Necrotic Abomination". It would have more powerful summons, and might very well have bits of it slough off into its lesser kin if it takes too much damage...
Edited: Rather than spawning horde of undead on death, survives for a certain quantity of HP past 0, and spends this time sacrificing HP to generate undead.
Umbral Horror: Doomed horror, the Anti-Luminous Horror. Surrounds itself with shadows and functions as an upgraded one. Edge suggested giving it a bit of stealth to make it "prepare" the player for Dreadfell. Aside from that, various darkness based talents, mostly Doomed, maybe a couple Anorithils for variety? The darkness explosion would be a wonderful one to have... Aside from that, I think I'll make it generate Duathedlen darkness on death.
Oozing Horror: Poison/Acid/Slime Horror. Moves slowly, but tries to pass this affliction onto the player with Slime Spit and perhaps a couple unique skills aside. Aside from that, big, tanky, and fast healing. Generates slimes when it gets hit too hard.
Any comments on any of them would be highly appreciated.
