Insufficient warning for Atamathon

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belmarduk
Halfling
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Insufficient warning for Atamathon

#1 Post by belmarduk »

I get that Atamathon is an optional boss, but technically speaking, so are most of the backup guardians. While I appreciate that roguelikes, esp. ToME are hard, a warning more sufficient than "Are you sure? This is a bad idea." might be appropriate. Maybe like, "You will almost certainly die if you fight this optional boss". At least let me escape the fight through the eidolon plane. The fight was just unfair, and I felt like I'd had a character robbed from me because I challenged a poorly documented boss.

The farportals are one thing because at least you go into it knowing it's going to be random and potentially hopeless, but I had no idea what I was in for until I activated the boss, at that point it was too late to escape.

And ftr: I am totally cool with super hard impossible challenges, but a little heads up before I throw away a potentially winnable character would have been nice. I've learned now, but it cost me two days of near constant playing. I am very frustrated right now.

PureQuestion
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Re: Insufficient warning for Atamathon

#2 Post by PureQuestion »

I think the warnings are pretty explicit. Amatathon is the only boss in the entire game with such a warning, and everything about him is smattered with statements that rebuilding him is a terrible idea.

But Eidolon not letting you gtfo? Yeah that's a major issue.

edge2054
Retired Ninja
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Re: Insufficient warning for Atamathon

#3 Post by edge2054 »

Code: Select all

	desc = [[This giant golem was constructed by the halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer.
Its body is made of marble, its joints of solid voratun, and its eyes of purest ruby. One of its eyes seems to be missing. At over 40 feet high it towers above you.
Someone foolish has tried to reconstruct it, but it seems like it misses an eye to be completed.]],

Code: Select all

	if eye then
				require("engine.ui.Dialog"):yesnoPopup("Atamathon", "It seems that your "..eye:getName{do_color=true}.." is made to fit inside the empty eye socket of Atamathon. This is probably very unwise.", function(ret)

A bit less relevant unless you know the Garkul lore (but Garkul was basically the baddest mofo that ever lived so...)

Code: Select all

	desc = [[One of the ruby eyes of the legendary giant golem: Atamathon.
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.]],
As to not letting you port out I have no idea why you can't. There's a number of zones I don't understand why you can't leave with the Eidolon Plane. Maybe no world port and no Eidolon Port should be two different flags. Or maybe players should just be allowed to Eidolon back to the world map from anywhere (but with a are you sure? maybe, so they don't have to hike it all the way back to hard to reach places or so they realize that not every zone can be returned too after you take the Eidolon bail out).

Personally I don't have much experience with the Eidolon Plane so maybe people that do should chime in. It sounds like it can be pretty harsh losing multiple lives in some of these places.

PureQuestion
Master Artificer
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Joined: Fri Feb 03, 2012 3:53 am

Re: Insufficient warning for Atamathon

#4 Post by PureQuestion »

Amata is a pretty awful place for multideath.

bricks
Sher'Tul
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Re: Insufficient warning for Atamathon

#5 Post by bricks »

I think Atamathon should start up with a debuff that reduces his global speed. It would help the player run away, and it wouldn't really make the encounter any easier (just moderately shorter).
Sorry about all the parentheses (sometimes I like to clarify things).

PureQuestion
Master Artificer
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Joined: Fri Feb 03, 2012 3:53 am

Re: Insufficient warning for Atamathon

#6 Post by PureQuestion »

He needs a few turns to "power up"? Might work.

belmarduk
Halfling
Posts: 110
Joined: Thu Oct 27, 2011 6:45 pm

Re: Insufficient warning for Atamathon

#7 Post by belmarduk »

It wouldn't have saved me from my arrogant first death (nor should it have) but it would have probably helped me make it to the exit when I realized how impossible the fight was. In any case, it really sucks to get that far and die so unceremoniously. :(

Calabria
Cornac
Posts: 33
Joined: Mon Apr 23, 2012 11:50 am

Re: Insufficient warning for Atamathon

#8 Post by Calabria »

Did you try using the Rod of Recall to get out? I thought about that only after my own unfortunate encounter. (I made it to the exit on my own power after 2 deaths.)

(There are two levels that don't seem to have exits without the RoR: the Dark Crypt and the storm elementals. So I really should have thought of that earlier.)

PowerWyrm
Sher'Tul
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Re: Insufficient warning for Atamathon

#9 Post by PowerWyrm »

Sup with this fight? What makes it hard? I never tried it...

bricks
Sher'Tul
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Re: Insufficient warning for Atamathon

#10 Post by bricks »

Tons of health, tons of damage. Resistant to most disabling status effects.
Sorry about all the parentheses (sometimes I like to clarify things).

Calabria
Cornac
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Re: Insufficient warning for Atamathon

#11 Post by Calabria »

The thing that was killing me was his reflective skin, bouncing back half the damage.

PureQuestion
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Re: Insufficient warning for Atamathon

#12 Post by PureQuestion »

Not to mention the 80% resist all!

Grey
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Re: Insufficient warning for Atamathon

#13 Post by Grey »

Calabria wrote:The thing that was killing me was his reflective skin, bouncing back half the damage.
Well there's an easy way to stop dying from that!
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

belmarduk
Halfling
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Joined: Thu Oct 27, 2011 6:45 pm

Re: Insufficient warning for Atamathon

#14 Post by belmarduk »

Calabria wrote:Did you try using the Rod of Recall to get out? I thought about that only after my own unfortunate encounter. (I made it to the exit on my own power after 2 deaths.)

(There are two levels that don't seem to have exits without the RoR: the Dark Crypt and the storm elementals. So I really should have thought of that earlier.)
The rod of recall does not work on atamathon's map after he has been summoned.

PureQuestion
Master Artificer
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Joined: Fri Feb 03, 2012 3:53 am

Re: Insufficient warning for Atamathon

#15 Post by PureQuestion »

If Eidolon doesn't let you escape, neither does the Rod of Recall. Universal rule, that.

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