Have resolve give regeneration to equilibrium

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eliotn
Wyrmic
Posts: 244
Joined: Mon Sep 26, 2011 1:49 pm

Have resolve give regeneration to equilibrium

#1 Post by eliotn »

Resolve should give equilibrium regeneration on rest. This would allow for easier equilibrium regeneration for many characters.

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: Have resolve give regeneration to equilibrium

#2 Post by PureQuestion »

I was under the impression resolve was pretty amazing already...

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Have resolve give regeneration to equilibrium

#3 Post by jenx »

Not once you get to level 50. Same with wild gifts, there is no way to being equilibrium down.
MADNESS rocks

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Have resolve give regeneration to equilibrium

#4 Post by donkatsu »

Agreed. If you have Resolve and you're in a non-combat situation, you can restore your equilibrium anyway by just hitting yourself repeatedly. This would simply remove the tedium (and silliness) of doing so without actually affecting game balance, much in the same way that Meditation and Spacetime Tuning have been streamlined.

omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Re: Have resolve give regeneration to equilibrium

#5 Post by omni »

Please do streamline, or have equilibrium as a resource automatically grant meditation!

I've memorized locations of poison traps on levels just so I could get equilibrium via resolve back down to manageable levels quickly on non wilder, and I find it a bit silly.

Of course, those Ziguranth are pretty extreme people, in some twisted sense it actually seems flavorful...

"Your petty magics affect me not foul witch! I've been self flagellating in penance for your sins for YEARS!"

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Have resolve give regeneration to equilibrium

#6 Post by bricks »

The equilibrium-decreases-on-rest effect should be true regardless of class or talents. I guess it's not perfectly thematic but the alternative is to encourage scummy play.
Sorry about all the parentheses (sometimes I like to clarify things).

eliotn
Wyrmic
Posts: 244
Joined: Mon Sep 26, 2011 1:49 pm

Re: Have resolve give regeneration to equilibrium

#7 Post by eliotn »

bricks wrote:The equilibrium-decreases-on-rest effect should be true regardless of class or talents. I guess it's not perfectly thematic but the alternative is to encourage scummy play.
Thats a good idea. Perhaps +0.50 equilibrium per turn, and meditation raises it still further?

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