[b38] Multiple Graphics issues, resolution change broke game

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nanshork
Posts: 4
Joined: Sat Apr 07, 2012 9:38 am

[b38] Multiple Graphics issues, resolution change broke game

#1 Post by nanshork »

I loaded the game well enough to do the first tutorial, and I ran into difficulty with the advanced tutorial. I then discovered that I can't minimize the game with Alt-Tab. It doesn't do anything at all (I accepted this as normal until googling my issues taught my otherwise). I resorted to changing from fullscreen to windowed resolutions. First: I would have to click the new resolution and then click the resolution dropdown and select that same resolution a second time before the resolution would actually change. Second: The size of the window changed but it did not resize the window contents, it cut off parts of the bottom.

I then accidentally changed the resolution to 1600 x something (the maximum it gave) and now the game will not run. It will launch, the splash screen will show up, but it is a completely static image. If I open another window (for example, Task Manager) and move it around the screen I get little ghost images stuck to the splash screen. Eventually the game music will start but nothing changes. I can minimize the frozen splash screen but I cannot bring it back up again if I do so.

I am running Windows XP SP3, and my graphics card drivers are all up to date.

The te4_log cuts off abruptly.

Code: Select all

[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default DirectSound Default)
OpenAL device available: WaveOut Default (default DirectSound Default)
OpenAL device available: No Output (default DirectSound Default)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Program Files\Tales of Maj'Eyal\t-engine4-windows-1.0.0beta38\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files\Tales of Maj'Eyal\t-engine4-windows-1.0.0beta38\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
===fbo 0
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.38
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=38.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.38.teae" , } , } __byname={["te4-0.9.38"]=true , } 
[ENGINE LOADER] looked in:
	C:\Documents and Settings\Dair\\T-Engine\4.0
	bootstrap
	C:\Program Files\Tales of Maj'Eyal\t-engine4-windows-1.0.0beta38\\game\thirdparty
	C:\Program Files\Tales of Maj'Eyal\t-engine4-windows-1.0.0beta38\\game
[ENGINE LOADER] sorted:	te4	0	9	38
[ENGINE LOADER] loading engine:	0	9	38	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.38.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 640x350x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 640x350x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	SHOW_CHARACTER_SHEET	table: 0x0d393810
Switching resolution to	1284x778	1284	778	false
Setting resolution to 1284x778 (windowed)
[DO RESIZE] 1284x778 (0)
OpenGL max texture size: 2048
[RESOLUTION] changed to 	1284	778	from	1284	778
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	nanshork
[PROFILE] Main thread got authed	nanshork
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.38.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.38 using engine te4-0.9.38
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.38
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.38
Creating module	tome-3.9.38.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.38 using engine te4-0.9.38
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.38
* Module: boot
 ** 0.9.38
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Progra

The stderr.txt file contains what is probably the issue (or at least related to it).

Code: Select all

PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)


nanshork
Posts: 4
Joined: Sat Apr 07, 2012 9:38 am

Re: [b38] Multiple Graphics issues, resolution change broke

#2 Post by nanshork »

I found the settings folder and deleted everything in it. The game is responsive now, and will load.

However, it will not change the resolution properly. I keep clicking on 1200x1024 but it won't go higher than 1200x778. Even changing the Resolution.cfg file to the resolution I want doesn't fix it, it reverts back to 1200x778.

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