Thoughts, opinions? Does this need to go in the ideas forum? But yeah, is it going to get toned down?18:44 Frumple Okay, so yeah. Playing after a while, since my main computer broke. Trying svn, which actually compiled so yaay. Anyway, Fungus tree. AHAHAHAHAHA.
18:45 Frumple I have one point in it. Dwarf wyrmic. Level one. Functionally invincible. This is great!
18:56 Goblinz so its a bit on the powerful side then
19:02 Frumple It's the aegis of /regeneration/
19:02 Frumple Which is, like, the only general use defensive effect that's better than shields =p
19:03 Goblinz I prefer shields. I bit harder to negate
19:03 Frumple Harder to find, though
19:03 Goblinz also it easier to prevent damage than take remove damage
19:03 Frumple And both work through freeze, so...
19:03 Goblinz true
19:04 Goblinz I play skeletons though .... so I have a nice shield already
19:04 Frumple But yeah. Two points in it, and my starting regen infusion lasts 9 turns =p
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19:18 Frumple Okay, this... I'm not sure. Maybe it can be right, I'unno.
19:18 Goblinz what weird ?
19:18 Frumple But I'm currently turning a 104 hp regen infusion into a 252.36 hp regen infusion.
19:18 Frumple I mean... over 9 turns, yes. But...
19:19 Frumple No healmod, but there is .55 hp regen. Still.
19:19 Frumple Is silly.
19:21 Goblinz seems too good?
19:21 Frumple Is so far effing ridiculous. Will have to see how is later.
19:21 Frumple The duration thing, especially, is a ridiculous heal multiplier =p
19:22 Frumple Turns 28.04 for 5 turns into 28.04 for 9. Just the duration boost almost doubles the regen infusion's total heal.
19:22 Frumple Wait, sorry. Just hit 4/5. +5 turn duration is literal +100% increase, with the actual per-turn regen improvement added on.
19:23 Frumple It's deliciously insane, but insane nonetheless.
19:24 Frumple Yeah, at 5/5 now, 26 mindpower. Turning 104 hp heal into 287 hp heal <3
19:24 Frumple Otherwise known as ten turns of 28.7 hp/round regen
19:24 Frumple ... at level 8.
19:25 Frumple The infusion heals more than my max HP
19:25 Goblinz lol
19:26 Frumple Fixing... I'unno. I'd probably start making the duration boost 1/1/2/2/3
19:26 Goblinz what is it currently?
19:26 Frumple Or nixing the duration boost entirely and jacking up the +% modifier
19:26 Frumple Oh, uh
19:26 Frumple I think 3/4/4/5/5?
19:26 Frumple Yeah, about that
19:27 Frumple But again, that +5 duration literally doubles the regen infusion's heal, which is... kinda' insane
19:28 Frumple Alternately, could have it increase the duration by a percentage. Might benefit highers more without making infusions bugnuts.
19:30 Goblinz it effects higher's bloom?
19:30 Frumple Well, not sure
19:30 Frumple But figured it did. If it doesn't, probably should.
I'm absolutely loving it, but this thing is the problem with Aegis kicked up a notch

E: Wild growth duration on effective, not raw. That... no. Needs to be on raw. And shorter, but definitely on raw. My svn funguscheck critter now has regeneration infusions whose duration is longer than infusion saturation.
Later E:
Though I think that first turn doesn't count, so... 870-ish. But yeah. I can basically full-heal myself about three times over, in terms of raw HP healed.21:09 Frumple 214 hp regen infusion on level 2 of scint caves. Wheeee
21:09 Frumple *Bam*
21:10 Frumple 79.09 hp regen. 12 turn duration when activated.
21:10 Frumple Which is... 949.08? Almost 1k hp heal at... clvl 14. Wheeeee
This... this must be what playing the weirdling beast feels like.
Last E of this post: Anyone know exactly what ancestral life's "Each time a regeneration effect is used on you you gain %d%% of a turn." actually does? I don't seem to notice an effect.