Aura of Silence should not silence the player

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Laerte
Halfling
Posts: 88
Joined: Sat Sep 11, 2010 12:23 pm

Aura of Silence should not silence the player

#1 Post by Laerte »

Ok, this may be more a wish than a bug, but it annoys me a lot.

When you use Aura of Silence (that is, all my characters) you get silenced and brainlocked.

IIRC the silence the user was put on in the time were you could use both antimagic and spells. Its not the case anymore, as taking antimagic forbids any relationship with arcane stuff.

Silence means nothing to an antimagic fighter, but with the recente addition of crosstier effects, every time I want to silence one caster I risk losing a skill because of brainlock.

I think its a matter of changing the selffire in line 61 of antimagic.lua as proposed below.

Code: Select all

return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), selffire=false, talent=t}

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: Aura of Silence should not silence the player

#2 Post by darkgod »

Ah yes, fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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