Elemental Undead Uniques

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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PureQuestion
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Elemental Undead Uniques

#1 Post by PureQuestion »

http://paste.ubuntu.com/899374/ For the actual code.

In a fit of mad boredom, I have produced... these! The minutia is in the code, above, but I'll give a brief summary of why each is interesting to deal with.

Heavy Sentinel - Bone Giant
"A towering creature, made from the bones of countless bodies. An aura of flame bellows from within its chest."

It's a bone giant with fire spells. The primary trickiness here is that it has burning wake and cleansing flames, so your sustains are screwed. On top of that it's a beefier Runed Bone Giant, making for tons of fun. They even have Arcane Combat to proc their flame spell!

Glacial Legion - Ghost
"A massive, shifting, ethereal form floats in the air around an orb of frozen blood. Vapor pools on the floor beneath it."

A powerful ghost with a freezing aura, trails of ice cold vapor trail behind it, freezing anyone who tries to cross it. The Legion also casts ice spells all over the place with the expected quantity of fun. They are, however, not stealthed, unlike most ghosts. You can see them perfectly fine at all times. They're still completely capable of passing through walls, however.

Rotting Titan - Ghoul
"This gigantic mass of flesh and stone moves slowly, the ground rumbling with each step it takes. Its body seems to constantly pulsate and reform. Massive stones at the end of each limb form massive blunt weapons."

By far the least magic reliant, the Rotting Titan is a massive cross between a ghoul and an earth elemental. Slow, resilient, and it hits hard. Far more tricky, however, is what it does to the terrain. Much like an umber hulk, it burrows. Unlike an umber hulk, it destroys all adjacent walls. Additionally, it has a high probability of producing an earthquake on moving, knocking units away from it and scatting walls in radius 3 around it.

Arch Zephyr - Vampire
"The robes of this ancient vampire billow with intense winds. Bolts of lightning arc along its body. In its hand it holds a bow, electricity streaking across it."

The Archer Lightning Vampire Lord! Edge2054 suggested giving it the ability to replace its arrows with lightning bolts; I am incapable of such coding, so I merely left it in the code as a comment. Beyond that, this unit is quite fast to move, at +50% movement speed. It's not likely to rush you but good luck getting away from it.
Last edited by PureQuestion on Sun Mar 25, 2012 5:14 pm, edited 1 time in total.

PureQuestion
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Re: Elemental Undead Uniques

#2 Post by PureQuestion »

Updated the base code with some fixes.

PureQuestion
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Re: Elemental Undead Uniques

#3 Post by PureQuestion »

Triple post combo!

http://paste.ubuntu.com/899374/

Totally finalized, all is well. Yay.

darkgod
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Re: Elemental Undead Uniques

#4 Post by darkgod »

added
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

phantomglider
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Re: Elemental Undead Uniques

#5 Post by phantomglider »

If you want to see how to get something to shoot beams, check the code for the Quiver of the Sun.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

PureQuestion
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Re: Elemental Undead Uniques

#6 Post by PureQuestion »

http://paste.ubuntu.com/909448/
Artifacts.

Edit: Updated artifacts.

Edit2: And again.

PureQuestion
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Re: Elemental Undead Uniques

#7 Post by PureQuestion »

Artifacts finalized, I think.

Might work on further details regarding these guys once real life problems blow over...

PureQuestion
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Re: Elemental Undead Uniques

#8 Post by PureQuestion »

CoughCough

So where are those Artifacts?

WindowMaker
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Re: Elemental Undead Uniques

#9 Post by WindowMaker »

Random comment: I just fought the Rotting Titan. Was all set for a scary fight, the thing terrified me. It went through a wall and cleared tons of walls around it, I rushed it, dazing it. Then I hit it with a stunning blow, and ... it died. It had ~5k health and I hit it for about 300 in those two turns, but according to the log it died due to suffocation? Where it used to be is now a wall. Is this intended?

Massimiliano Marangio
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Re: Elemental Undead Uniques

#10 Post by Massimiliano Marangio »

It's probably not intended. It can enter wall tiles so that he can destroy them, but it is not immune to suffocation.

A quick fix would be to make it immune:
no_breath = 1,

PureQuestion
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Re: Elemental Undead Uniques

#11 Post by PureQuestion »

I already fixed it by making it dig the wall after the quake.

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