After moving to East I suddenly started to get a lot of runes failures. I don't remeber it in previous versions (v38 now). What's causing it?
I removed unlucky elrich perl, but still getting failures...
You failed cast a rune of shielding?
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Re: You failed cast a rune of shielding?
Got it. It was Nature Vengence powered by arcane disrauptive.
Re: You failed cast a rune of shielding?
Perhaps the game should specifically told you "x failed because of itemy" ?
Re: You failed cast a rune of shielding?
The error message will be more specific next beta.
"if not silent then game.logSeen(self, "%s's %s has been disrupted by anti-magic forces!", self.name:capitalize(), ab.name) end"
The stat itself that causes this is used in more then one place though and is basically a hidden temporary value added when you wear antimagic items. It stacks, meaning that if you have one item that's gives 10% failure rate and another that gives 50% the game rolls once against 60%, in which case a single item isn't to blame.
Simply adding spell failure to the character sheet with an appropriate tooltip pointing out that wearing arcane-disrupting items is the most common cause of this stat could go a long way though.
"if not silent then game.logSeen(self, "%s's %s has been disrupted by anti-magic forces!", self.name:capitalize(), ab.name) end"
The stat itself that causes this is used in more then one place though and is basically a hidden temporary value added when you wear antimagic items. It stacks, meaning that if you have one item that's gives 10% failure rate and another that gives 50% the game rolls once against 60%, in which case a single item isn't to blame.
Simply adding spell failure to the character sheet with an appropriate tooltip pointing out that wearing arcane-disrupting items is the most common cause of this stat could go a long way though.