stun visuals
Moderator: Moderator
stun visuals
Need better visual indication of when an enemy is stunned.
Re: stun visuals
dancing stars around their head? 
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: stun visuals
Doesnt matter,I just want to see something that will indicate they are stunned and when the stun wears off...
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phantomglider
- Archmage
- Posts: 372
- Joined: Fri Jan 20, 2012 12:13 am
Re: stun visuals
If you 'l'ook at an enemy the popup box has a list of current effects and their remaining durations (if any). It wouldn't really be feasible to give an indicator of duration on the visual overview because there are dozens of status effects and you would need a different indicator for each one, which would be a graphical nightmare.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.
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PureQuestion
- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: stun visuals
There already are visual indicators of many status effects. Stun is common enough that the lack of one is out of place.
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phantomglider
- Archmage
- Posts: 372
- Joined: Fri Jan 20, 2012 12:13 am
Re: stun visuals
I wasn't saying that stun shouldn't have a graphical representation, just that it shouldn't have a duration display unless you go look at the creature. And many of the most common status effects don't have an effect (stun, daze, confuse, blind, pin)
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.