Mechanics:
-Tame Animal: Allows you to tame a wild animal that will then fight for you! Select your favorite!

--To replace it, let it die and then tame a new one instead of reviving.
-Commands: Pet commands are instant, set other commands on a short cooldown and dont break reloading
-Equilibrium shows how willing your pet is to follow your commands
-No friendly fire: Don't worry about hitting your pet while shooting at enemies
-Ranger talents reach maximum efficiency when close to your pet and enemies
Here is an overview of the talents straight from my idea sheet ( and thus ugly, better look at them ingame):
Ranger Archery DEX




Beastmastery WIL





+Blitz: Instant attack of ranger and pet.
Commands WIL(equi)




Elite Beastmastery WIL(locked)




Warning:
It may be possible to tame sandworm tunnelers, this should not be tried with serious characters as who-knows-how they will handle combat and they might be impossible to replace.
I have yet to do a full, real game with a ranger, that means they might be imbalanced with a few stray bugs. Please post your thoughts and bugs to improve this class!
Known Bugs:
Some skills dont increase range with better bows.
Leap targeting out of view is buggy.
Pet doesnt properly respect effects like frozen / pinned in some circumstances.
Poison Arrows are not bound to quiver.
Feedback requested:
Boring skills.
Skill balance.
Equilibrium management over the course of the game.
Pet suvival late game.
Do NPC Ranger spawn with a pet?
Future:
Inscription slots for pet through talents, maybe 2.
Make Treat drop on floor for a few turns if it hits nothing
Amulet slot for pets
Better Talent Icons
Compability with other addons:
Improving!
Not too bad if the other addon doesnt overwrite the same files.

If the demand is there I can try to make it more compatible with specific addons.
I hope you enjoy this class!
DOWNLOAD:
http://te4.org/games/addons/tome/ranger-class/ranger-v8