http://te4.org/games/addons/tome/hexagonal-grids
Feedback (including bugs and adulation) is most welcome.
Grids work as ASCII and graphical tiles:


Moderator: Moderator
darkgod wrote:OMFG tiger eye you are my hero!
DG prefers the square grid, so don't hold your breath. This is why we have the addon system, though!+1 should make it into the game.
tiger_eye and I chatted about this when he was working on the zig-zag code. The problem is the ambiguity: do you want to attack or move past the NPC? I would propose a different behavior: do nothing if there is a hostile NPC in either of the positions. This forces the user to be clear about what they want, and avoids any "wait what?" moments from unexpected zig-zags.A small suggestion, currently left/right keys (both the arrow keys & on the numpad) does this: ???? and ???? to simulate moving horizontally. The thing is, often when there is an adjacent enemy, let's say to the NW of me, I often hit the left key to attack it. What happens of course half the time is, I move SW instead, wasting a turn & taking damage. While the left key only did what it's supposed to do. (alternate moving NW/SW)
Would you say I just need to suck it up and get used to using diagonal direction keys on the numpad, or could a tweak in the function of left/right keys be a possibility?
<DarkGod> lets say it's intended
darkgod wrote:OMFG tiger eye you are my hero!