[b38] Chronmancy/Time Skip & RoTR: permanent disturbance

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

[b38] Chronmancy/Time Skip & RoTR: permanent disturbance

#1 Post by jotwebe »

Using Rune of the Rift on an someone standing on a temporal disturbance (from another victim Time Skipped earlier) can (will?) lead to a temporal disturbance tile remaining on the map. The actors get returned all right, though, so it's mostly cosmetic.
Ghoul never existed, this never happened!

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: [b38] Chronmancy/Time Skip & RoTR: permanent disturbance

#2 Post by lukep »

Can this destroy stairs/escort portals/orb pedestals/lava floor? If so, it could lead to rare but more serious problems.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b38] Chronmancy/Time Skip & RoTR: permanent disturbance

#3 Post by edge2054 »

Good point luke. These effects probably should just be disabled if the target is standing on a disturbance.

I'll look into how to do that.

Post Reply