[b38]bugs-------paradox mage

Where bugs go to lie down and rest

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jing
Posts: 4
Joined: Thu Mar 01, 2012 5:38 am

[b38]bugs-------paradox mage

#1 Post by jing »

1 When 'precognition' expires I'll return to the point in time I cast the spell,but 'foresight' don't works,so I can't sense the enemies,objects and traps.

2 I peer into the future to explore surroundings and I see some enemies.When 'precognition' expires,return to the point in time,blood volume(me&the enemies I saw) will be incorrect.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b38]bugs-------paradox mage

#2 Post by edge2054 »

1. I have fixed on my local copy.


2. Is a display issue and I'll have to talk to Darkgod about how to fix it.

jing
Posts: 4
Joined: Thu Mar 01, 2012 5:38 am

Re: [b38]bugs-------paradox mage

#3 Post by jing »

edge2054 wrote:1. I have fixed on my local copy.


2. Is a display issue and I'll have to talk to Darkgod about how to fix it.

Thank you very much.

I try again,'foresight ' will give me a vision of my surrounding,but just terrain,I can't sense enemies,traps and objects.
I can use 'Moment of Prescience' to cancel 'Precognition' in [b37],then I will sense enemies,traps and objects.
The key is 'Moment of Prescience' change in [b38].I can't cancel it that 'foresight ' only play half effect.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b38]bugs-------paradox mage

#4 Post by edge2054 »

It's because once the game loads the self definition in the talent is no longer viable. It needs to be game.player.

Moment of Prescience just let you cancel Precog and triggered Foresight. But because the chrono world never loaded the unit ID of the player actor never switched over.

jing
Posts: 4
Joined: Thu Mar 01, 2012 5:38 am

Re: [b38]bugs-------paradox mage

#5 Post by jing »

edge2054 wrote:It's because once the game loads the self definition in the talent is no longer viable. It needs to be game.player.

Moment of Prescience just let you cancel Precog and triggered Foresight. But because the chrono world never loaded the unit ID of the player actor never switched over.

Not so understand your words.Is it a bug? If it isn't a bug ,then how to resolve ?

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: [b38]bugs-------paradox mage

#6 Post by phantomglider »

He's describing the reason the bug happens. He said that he already found out how to fix it and has changed it for the next version.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

jing
Posts: 4
Joined: Thu Mar 01, 2012 5:38 am

Re: [b38]bugs-------paradox mage

#7 Post by jing »

phantomglider wrote:He's describing the reason the bug happens. He said that he already found out how to fix it and has changed it for the next version.
Yeah! So cool!
Well,My English is poor - -||| Thanks for your analytical.

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