Psionic Ego (and Mindstar!) Ideas needed!!

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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edge2054
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Psionic Ego (and Mindstar!) Ideas needed!!

#1 Post by edge2054 »

Could use some Psionic based ego ideas from you guys. Keep in mind that at some point we will have more psionic classes and 'psi-casters' like druids or say a mindcrafter so stuff with mindcrit, mindpower, etc would be good.

Names highly appreciated (Mindcrushing Vorutan Dagger of Provocation or Mindcrafters Amulet of Psychic Projection for instance). Afflicted (Cursed and Doomed), Mindslayer, and pure Psion based themes would all be great.

There will probably be a psionic 'staff' style weapon added to the game too at some point so stuff for that would be good as well. It's not set in stone but last I knew the idea was for something one handed called a mindstar that the 'caster' classes could dual-wield if they wanted too, giving them more of a mix and match feel then staves.

Some random ideas.

Resonating Mindstars (basically an ego set. Wearing two Resonating Egos one in each hand gives bonuses)
Mind Shattering (debuffs the targets mental save and deals mind damage on hit)
Last edited by edge2054 on Mon Mar 26, 2012 2:14 am, edited 2 times in total.

Phoenix1
Thalore
Posts: 160
Joined: Mon Dec 05, 2011 8:25 pm

Re: Psionic Ego Ideas needed

#2 Post by Phoenix1 »

Got a few ideas...

Launching: Chance of telekinetically sending target flying on hit.
Outburst/Feedback: On hit/when hit, causes your current sustained aura to proc damage.
Spiking: Activate to spike currently sustained aura or shield (randomly chosen if multiple sustained), without deactivating the sustain. Maybe have weapons spike auras and armor spike shields.
Telekinetic: Weapon functions as if telekinetically wielded. That is, while it doesn't auto-attack, it uses telekinetic wielding stats, and any talents that apply to the telekinetic weapon apply to it.
Shielded: Allows your armor to protect against whatever damage types your currently sustained psionic shields protect against (other than physical since it already does that).
Kinetic/Thermal/Charged: Allows your armor to protect against Acid/Fire and Cold/Lightning and Blight damage. Maybe Kinetical also has extra Armor value...

donkatsu
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Re: Psionic Ego Ideas needed

#3 Post by donkatsu »

of the Poltergiest: Chance of 1 turn invisibility when dealing physical damage. Invisibility power scales with mindpower.
Defiant: Mindpower bonus depending on how much life you're missing.
of Acuity: +Mindcrit, +accuracy, +stealth detection
of Epiphany: Restores equilibrium, hate, and psi when performing a mental crit.
Tyrant's: Reduces your enemies' mental save whenever they fail a roll with their mental save.
Hallucinogenic: Summons Afterimages (like Haste) on some sort of condition?

phantomglider
Archmage
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Re: Psionic Ego Ideas needed

#4 Post by phantomglider »

(Weapon) of Amnesia: on hit, %chance to put a talent on cooldown for a few turns
(Boots) of Leaping: activates for Telekinetic Leap, possibly pin or knockback resist
Wrathful: +hate-per-kill.
Dreamer's: +mental save, +mind crit, +mind resist

Mindcaging could be changed to a Psionic ego.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

lukep
Sher'Tul Godslayer
Posts: 1712
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Location: Canada

Re: Psionic Ego Ideas needed

#5 Post by lukep »

First the low hanging fruit, switch (at least some of) the following egos to psionic:

Amulets/hats/helms of Telepathic Range
Mindweaver's amulets
Amulets of Soulsearing
Amulets/hats of Willpower
Amulets/hats of Cunning
Hats of Madness
Mindcaging helms
helms of precognition
Guide's lites
lites of Guile
Nightwalker's lites
Nightfinding gloves
regal cloaks
fearwoven robes
fearforged heavy armour
enlightening armour
armour of Command
weapons of Torment (maybe)
Builder's diggers
Sapper's diggers

next, some new ideas:

- (Helm) of Rage: Activate for Rampage (cursed skill), + STR, + physical damage, + phys power.
- Mindsearing (anything): + mind damage on hit, on strike or when hit.
- Horrifying (mindstar): + mind and darkness damage
- (mindstar) of insecurity: + mind crit
- Hungry (mindstar) + mastery to psionic/insatiable, Cursed/dark sustenance, +0.15 hate per kill.
- (mindstar) of reproach: 10% (?) chance to cast lvl 3 reproach (Doomed skill) on melee hit.
- Focused (mindstar) -10% all damage, +20% damage vs (one of orcs, dragons, demons etc...), telepathy to type.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Psionic Ego Ideas needed

#6 Post by edge2054 »

Mindstars are in the SVN!!
New weapon kind: mindstars. They are raw natural gems infused with the power of nature, kind of like staves. They are one-handed and can be dual-wielded
Great ideas so far everyone. Lets keep them coming!

lobe
Wayist
Posts: 22
Joined: Tue May 17, 2011 4:24 pm

Re: Psionic Ego Ideas needed

#7 Post by lobe »

These are a lot of names. Many are pretty interchangeable in a lot of ways, but I think there's really not a lot of ambiguity over the sorts of things they'd probably do.

Between the prefixes and suffixes, there is some redundancy.

Names:

(X) of the Psychonaut
(X) of Mindfire
(X) of Mentality
(X) of Mentalism
(X) of Entrancement
(X) of Intellect
(X) of Acumen
(X) of Wisdom
(X) of Sapience
(X) of Sentience
(X) of Understanding
(X) of the Third Eye
(X) of Counsel
(x) of Spirit
(X) of the Spiritualist
(X) of Mental Alacrity
(X) of the Psychic
(X) of Psyche
(X) of Chakra
(X) of Ki
(X) of Focus
(X) of Whim
(X) of Convergence
(X) of Zen
(X) of Gnosis
(X) of Psychic Dissolution
(X) of Genius

Psychonaut's (X)
Entrancing (X)
Wise (X)
Thoughtforged (X)
Thoughtwoven (X)
Mindwoven (X)
Mindforged (X)
Psychoform (X)
Prescient (X)
Sentient (X)
Sapient (X)
Visionary's (X)
Sage's (X)
Philosopher's (X)
Ascetic (X)
Karmic (X)
Yogic (X)
Spiritualist's (X)
Psionic (X)
Psychic (X)
Spiritual (X)
Intelligent (X)
Canny (X)
Mindstriking (X)
Mindblasting (X)
Converging (X)
Gnostic's (X)
Mentalist's (X)
Ingenious (X)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Psionic Ego Ideas needed

#8 Post by edge2054 »

Currently working on weapons. Here's what I have so far.

Code: Select all

newEntity{
	power_source = {psionic=true},
	name = "forgotten ", prefix=true, instant_resolve=true,
	keywords = {forgotten=true},
	level_range = {10, 50},
	rarity = 25, -- very rare because of theme
	cost = 15,
	wielder = {
		on_melee_hit = {
			[DamageType.MIND] = resolvers.mbonus_material(15, 4),
		},
	},
	combat = {
		special_on_hit = {desc="25% chance to put talents on cooldown", fct=function(combat, who, target)
			if not rng.percent(25) then return nil end
			local turns = 1 + math.ceil(who:combatMindpower() / 20)
			local number = 2 + math.ceil(who:combatMindpower() / 50)
			if not who:checkHit(who:combatMindpower(), target:combatSpellResist()) then game.logSeen(target, "%s resists!", target.name:capitalize()) return nil end
			
			local tids = {}
			for tid, lev in pairs(target.talents) do
				local t = target:getTalentFromId(tid)
				if t and not target.talents_cd[tid] and t.mode == "activated" and not t.innate then tids[#tids+1] = t end
			end
			
			for i = 1, number do
				local t = rng.tableRemove(tids)
				if not t then break end
				target.talents_cd[t.id] = turns
				game.logSeen(target, "%s has temporarily forgotten %s!", target.name:capitalize(), t.name)
			end
		end},
	},
}

newEntity{
	power_source = {arcane=true},
	name = "thought-forged ", prefix=true, instant_resolve=true,
	keywords = {thought=true},
	level_range = {1, 50},
	rarity = 5,
	cost = 10,
	combat = {
		melee_project={
			[DamageType.MIND] = resolvers.mbonus_material(15, 4)
		},
		convert_damage = { 
			[DamageType.MIND] = math.min(100, resolvers.mbonus_material(50, 25)),
		},
	},
}

newEntity{
	power_source = {psionic=true},
	name = " of projection", suffix=true, instant_resolve=true,
	keywords = {projection=true},
	level_range = {1, 50},
	rarity = 5,
	cost = 15,
	max_power = 6, power_regen = 1,
	use_power = { name = "project an attack as mind damage", power = 6,
		use = function(self, who)
			local tg = {type="bolt", range=5}
			local x, y = who:getTarget(tg)
			if not x or not y then return nil end
			local _ _, x, y = who:canProject(tg, x, y)
			local target = game.level.map(x, y, engine.Map.ACTOR)
			if target then
				who:attackTarget(target, engine.DamageType.MIND, 1, true)
			else
				return
			end
			return {id=true, used=true}
		end
	},
	combat = {	
		melee_project={
			[DamageType.MIND] = resolvers.mbonus_material(15, 4),
		},
	},
}

newEntity{
	power_source = {psionic=true},
	name = " of torment", suffix=true, instant_resolve=true,
	keywords = {torment=true},
	level_range = {30, 50},
	greater_ego = 1,
	rarity = 30,
	cost = 30,
	wielder = {
		resists_pen = {
			[DamageType.MIND] = resolvers.mbonus_material(15, 5),
			[DamageType.DARKNESS] = resolvers.mbonus_material(15, 5),
		},
	},
	combat = {
		special_on_hit = {desc="20% chance to torment the target", fct=function(combat, who, target)
			if not rng.percent(20) then return end
			local eff = rng.table{"stun", "blind", "pin", "confusion", "silence",}
			if not target:canBe(eff) then return end
			if not target:checkHit(who:combatMindpower(), target:combatMentalResist()) then return end
			if eff == "stun" then target:setEffect(target.EFF_STUNNED, 3, {})
			elseif eff == "blind" then target:setEffect(target.EFF_BLINDED, 3, {})
			elseif eff == "pin" then target:setEffect(target.EFF_PINNED, 3, {})
			elseif eff == "confusion" then target:setEffect(target.EFF_CONFUSED, 3, {power=60})
			elseif eff == "silence" then target:setEffect(target.EFF_SILENCED, 3, {})
			end
		end},
	},
}
Thanks for the ideas so far. :)

jotwebe
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Re: Psionic Ego Ideas needed

#9 Post by jotwebe »

  • cloaks "of the moth" - inspired by some moths' (and butterflies') eye-like coloration that serves to scare away predators. These would have an activatable mind based knockback, grant some darkness resistance and maybe some increase in darkness damage
  • cloaks "of the butterfly" - same as above, but dazing or confusing instead of knockback and with mind instead of darkness res/dam
  • idea for "entrancing" whatevers - chance to daze in radius 2 of the victim of a mind crit (maybe based on the mindcrit multiplier?)
  • karmic armors/robes - retributive (mind) damage
  • ascetic armors/robes - chance to reflect affects on successful saves (shrugging off)
  • anything "of convergence" - bonus to weakest save (mind > phys > spell in case of a tie)
  • visionary's helm/hat - telepathy for one round (increase radius for existing) after a mind crit
  • canny weapons/mindstars - mindpower bonus after physical or mental crit
  • intelligent weapons - add X% of your mindpower to your accuracy
Ghoul never existed, this never happened!

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Psionic Ego Ideas needed

#10 Post by edge2054 »

Working on Mindstars now.

Great ideas so far guys :)

I do want to do some Mindstar ego sets too so any ideas for those or any more mindstar ideas in general?

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: Psionic Ego Ideas needed

#11 Post by phantomglider »

Negative/Cathode mindstar: +lightning damage, lightning damage on melee attack, small mindpower bonus

Positive/Anode mindstar: +lightning resist, lightning damage when hit, small mindsave bonus

When you wield one of each, you should get something lightning-related. Negative gets a constant Charged Aura effect and Positive can activate for Charge Leech?
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Psionic Ego Ideas needed

#12 Post by bricks »

phantomglider's suggestion makes me think there should be Celestial-themed mindstars, too.
Sorry about all the parentheses (sometimes I like to clarify things).

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: Psionic Ego Ideas needed

#13 Post by phantomglider »

Nah, Celestials can be silenced and run off the Magic stat, so they use staves (Shadow staves, staves of the stars). Mindstars are for people whose talents run off of Willpower. In fact, mindstars would be even less appropriate for Celestials than usual because they're the classes that get the least benefit out of Willpower.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Psionic Ego Ideas needed

#14 Post by edge2054 »

A couple of wildcard ideas. In other words, these would complete appropriate sets even if they're not of a given set (for instance we might have the Positive/Negative set above as a nature based ego and the Harmonious ego could be worn with either the positive or negative ego to complete the set).

Harmonious - Completes any nature based mindstar set.
Resonating - Completes any psionic based mindstar set.

These should have their own bonuses or possibly copy the bonuses of the secondary mindstar.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Psionic Ego Ideas needed

#15 Post by edge2054 »

Riffing off an idea someone else was kicking around in IRC today ;)

Mitotic - Activate to clone the mindstar. The pair would be a set. (Once they split once neither would have the ability to split again).

A less sciency sounding name would be good though.

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