Curse debuffs when hit

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Phoenix1
Thalore
Posts: 160
Joined: Mon Dec 05, 2011 8:25 pm

Curse debuffs when hit

#1 Post by Phoenix1 »

Got a character cursed in the Mausoleum today, my main weapons got the Curse of Shrouds, and it's a bit annoying when the random debuff pops up every so often and breaks resting or auto-explore. Got me thinking that maybe debuffs like that should have a higher chance to apply, but check when the character takes damage, rather than...I guess every turn? That would make it less bothersome, and also ensure it triggers in combat where it has the potential to be an actual hindrance.

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: Curse debuffs when hit

#2 Post by Rectifier »

The auto-explore annoyance either got fixed by the bugfix add-on or for b38.

Post Reply