Class idea: Blackguard

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Toxic_Chicken
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Class idea: Blackguard

#1 Post by Toxic_Chicken »

They aren't many illusion or demon trees in tome, and evil is popular, so here's Blackguard. Basically, Blackguards are fighters who lacks mobility and defense, but make up for it with tricks and summons.

Description: Blackguards are the embodiment of dread, wielding dark magics and huge two-handed weapons to deceive and crush their foes. Though their greatest weapon are the terrible demons that they command, destroying everything in their path.

Locked description: Slaughter the helpless, betray the weak, and sever your ties with humanity. Embrace the infernal path and become one with terror.

Unlock: Murder Melinda, because you're so evil. Or murder a dozen escorts.

Their most important stats are: Strength, Magic, and Cunning
Stat modifiers: +4 Strength, +4 Magic, +1 Cunning

Life per level: +2
Starting gear: iron greatsword, iron mail armour, lantern

Talent trees:

["technique/combat-training"]={true, 0.3},
["cunning/survival"]={false, 0.1},
["corruption/sanguisuge"]={true, 0.3},
["technique/2hweapon-cripple"]={true, 0.3},
["technique/shield-offense"]={false, 0.2},
["corruption/curses"]={true, 0.3},
["corruption/shadowflame"]={false, 0.3},
["corruption/fear"]={true, 0.3},
["corruption/shadows"]={true, 0.3},
["corruption/unfettered"]={true, 0.3},
["corruption/infernal"]={true, 0.3},

Starting talents:

[ActorTalents.T_WEAPON_COMBAT] = 1,
[ActorTalents.T_DRAIN] = 1,
[ActorTalents.T_STUNNING_BLOW] = 1,
[ActorTalents.T_AURA_OF_FEAR] = 1,
[ActorTalents.T_ARMOUR_TRAINING] = 2,

New trees:

Fear (Magic-based, class tree)

1. Aura of Fear (sustained, 10 vim, 10 cooldown)
Cloak yourself in an aura of fear, reducing the physical power of foes within 2 grids.

2. Terrifying Impact (passive)
Your blows have a chance to instill primal fear in your foes, reducing your target's defense by (5->20) for (1->5) turns.

3. Circle of Madness (activated, 40 vim, 30 cooldown)
Creates a circle of radius 4 at your feet, it protects you from confusion effects while you remain in its radius and confuses everyone else who enters. The circle lasts 10 turns.

4. Curse of Conflict (activate, 40 vim, 30 cooldown)
This spell exploits the fears and paranoia of your foes. Minor suspicions escalate to murderous rage, causing all targets in range to become hostile to everyone for 10 turns.

Shadows (magic-based, generic tree)

1. Eldritch Touch (activate, 30 vim, 20 cooldown)
Eldritch appendages emerge from the shadows, grabbing all foes in range and pinning the targets for (3->7) turns. Checks against mental saves.

2. Dark Veil (activate, 20 vim, 18 cooldown)
This spell changes a target's appearance to that of the player for (5->10) turns. All enemies will attack the affected target.

3. Mirror Image (activate, 30 vim, 20 cooldown)
Creates (1->5) mirror images of the player for 7 turns. The images cannot attack and disappear when struck. Checks against mental save.

4. Concealing Shadows (activate, 40 vim, 50 cooldown)
You fade into the darkness, turning yourself invisible for (5->10) turns.

Unfettered (strength-based, class tree)

1. Slayer (sustained, 50 vim, 20 cooldown)
You revel in pain and suffering, entering a recklessly aggressive state. Increases your damage by %d at the cost of -50 defense. While in this state you are dauntless, granting %d stun and fear resistance. Damage increases with your Strength stat.

2. Blood Dance (activate, 20 vim, 12 cooldown)
Sadistically maim your foe, doing 120% weapon damage. If the attack hits the target will bleed for 300% weapon damage over 6 turns and slowing the target by 20% for 6 turns.

3. Impure Awakening (sustained, 60 vim, 30 cooldown)
Animate your weapon giving it a lust for blood. Your weapon drains the life out of any creature it touches, dealing 200% blight damage. This power has a high price and you will lose 50 HP every turn.

4. Blood Surge (activate, 40 vim, 30 cooldown)
Drink blood from the battlefield. Resets the cooldown of (2->10) of your spells of tier (1->6) or less and increases your stats by 10 for 5 turns. When this effect ends you will lose 50% of your health.

Infernal (cunning-based, class tree)

1. Demonic Horde (activate, 30 vim, 50 cooldown)
Opens a portal on an unoccupied tile. After (10->6) turns 4 minor demons appear for 17 turns.

2. Dark Blessing (passive)
Every time your summons die you gain (2->10) vim.

3. Death Knell (activate, 40 vim, 50 cooldown)
Your foes hear the tolling of a bell. After (8->4) turns a major demon is summoned for 14 turns.

4. Subjugation (activate, 50 vim, 30 cooldown)
Permanently subjugate a summoned demon. The demon will stay with you until it (or you) dies. At talent level 1 you can subjugate a minor demon. At talent level 3 you can subjugate a major demon. At talent level 5 you can subjugate up to 2 demons at once.

darkgod
Master of Eyal
Posts: 10751
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Re: Class idea: Blackguard

#2 Post by darkgod »

Ahah I love the unlock ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

eliotn
Wyrmic
Posts: 244
Joined: Mon Sep 26, 2011 1:49 pm

Re: Class idea: Blackguard

#3 Post by eliotn »

A good theme of the blackguard would be using unsavory means such as demons, poison, etc. to gain an advantage.
Toxic_Chicken wrote:1. Demonic Horde (activate, 30 vim, 50 cooldown)
Opens a portal on an unoccupied tile. After (10->6) turns 4 minor demons appear for 17 turns.
I don't like the lag delay, as it encourages summoning in advance, which doesn't feel blackguard-like. I would at least change it to an instant cast summon. More interesting option would be to make this a sustain, where killing a creature attracts demonic attention.
Toxic_Chicken wrote:3. Death Knell (activate, 40 vim, 50 cooldown)
Your foes hear the tolling of a bell. After (8->4) turns a major demon is summoned for 14 turns.
Don't like this for the same reasons as above.
Toxic_Chicken wrote:4. Subjugation (activate, 50 vim, 30 cooldown)
Permanently subjugate a summoned demon. The demon will stay with you until it (or you) dies. At talent level 1 you can subjugate a minor demon. At talent level 3 you can subjugate a major demon. At talent level 5 you can subjugate up to 2 demons at once.
This is actually a good idea for a tree, that you have power over demons, somewhat similar to the alchemist golem. Talents in this tree would allow you to control more powerful demons, or give you activated abilities that allow you to do cool stuff with them.

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