Intelligent and scaling items
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Intelligent and scaling items
So edge2054 was messing around with some item code and it turns out that items have a act function. So they can cast spells and preform other actions and such. I tinkered around a tiny bit and found a way to get the users level so I can make items that scale with level. I personally want to make an intelligent item with a full blown personality and such but I am having trouble coming up with idea.
So what do people think? Is this cool? what types of items do you guys want to see?
So what do people think? Is this cool? what types of items do you guys want to see?
Those who complain are just Volunteering to fix the problem
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
Re: Intelligent and scaling items
An intelligent pen that gets offended if you wield a sword.
Re: Intelligent and scaling items
A really sarcastic item that that makes various rude comments when the player has problems (misses an attack, is underwater, has low heath, teleports away from a fight...).
Re: Intelligent and scaling items
You could give it an ability like premonition where it would sometimes help with a negative status affect.
If on fire it could say something like, "Wow-- you are on fire! Did you know that? That looks like it hurts. I guess I could help-- your screams are starting to get annoying."
If stunned it could saying something, "You know just standing around while being hit in the face isn't really smart. WAKE UP STUPID!"
If on fire it could say something like, "Wow-- you are on fire! Did you know that? That looks like it hurts. I guess I could help-- your screams are starting to get annoying."
If stunned it could saying something, "You know just standing around while being hit in the face isn't really smart. WAKE UP STUPID!"
Re: Intelligent and scaling items
A case where communication with the item is not just flavorful: give the item telepathy every X (probably random) turns and have it check what it sees against what NPCs the player sees. It could then announce any differences and give vague directions (compass octants? N/NE/E/SE/S/SW/W/NW). If you wanted to add flavor it could make up or leave out information depending on its "mood", to be determined however you want.
<DarkGod> lets say it's intended
Re: Intelligent and scaling items
Maybe a shouting helm that announced the presence of enemies very loudly, but also alerted them to your location.
Or an axe hungry for heads to cleave that summons enemies if it hasn't tasted blood in a while.
Or an axe hungry for heads to cleave that summons enemies if it hasn't tasted blood in a while.
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Re: Intelligent and scaling items
Would need to be a pretty nice axe to justify using it.Grey wrote:Or an axe hungry for heads to cleave that summons enemies if it hasn't tasted blood in a while.
Re: Intelligent and scaling items
Of course, that would be the point - it would be an immensely powerful axe, but always unhappy with its meals.
Re: Intelligent and scaling items
Reminds me of intelligent weapons way back in AD&D 2nd edition (not sure if these are still around, I didn't play beyond 2nd). Check pages 247 and 248 in here for some ideas to use as inspiration:
http://www.4shared.com/get/QFcZFxiX/ADD ... _-_Re.html
(I hope folks won't mind me linking me linking an AD&D book here, it's really old and I doubt anyone cares about 2nd edition much anymore.)
http://www.4shared.com/get/QFcZFxiX/ADD ... _-_Re.html
(I hope folks won't mind me linking me linking an AD&D book here, it's really old and I doubt anyone cares about 2nd edition much anymore.)
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: Intelligent and scaling items
Indeed. Sounds like a rather more proactive Stormbringer, though that was a sword.Grey wrote:Of course, that would be the point - it would be an immensely powerful axe, but always unhappy with its meals.
Re: Intelligent and scaling items
How about a miniature giant space hamster?
http://en.wikipedia.org/wiki/Minsc
http://en.wikipedia.org/wiki/Minsc
Re: Intelligent and scaling items
Yes, but with a slightly different yet hilarious name.marvalis wrote:How about a miniature giant space hamster?
http://en.wikipedia.org/wiki/Minsc
Ex. Poo, the miniature giant space hamster. Poo is the greatest hero in his own universe, but due to a chronoton screw-up, Poo has been miniaturized. He fights by pooping...a lot.
Re: Intelligent and scaling items
A shield that does not enjoy getting hit. Could be sarcastic ("Say, couldn't you try to DODGE?"), could be cowardly ("Noooo, not with the axe...").
A staff that comments on its users spellcasting choices. ("Oh, this is complete overkill. No elegance at all.")
A clingy ring. ("You're not going to take me off, are you?")
A staff that comments on its users spellcasting choices. ("Oh, this is complete overkill. No elegance at all.")
A clingy ring. ("You're not going to take me off, are you?")
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