[b37] tornado

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Catrames
Yeek
Posts: 12
Joined: Fri Feb 10, 2012 2:49 pm

[b37] tornado

#1 Post by Catrames »

As a wyrmic i casted tornado on a banshee in a wall, the tornado hitted me ten time with the first effect and then exploded on me killing me.

This is the char http://te4.org/characters/2724/tome/271 ... 3ab33baeb1
dunno why in the log you can only see that i killed myself but not the damage.

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: [b37] tornado

#2 Post by tiger_eye »

I had this happen to my yeek wyrmic, which sucked.

This should fix it:

Code: Select all

Index: game/modules/tome/data/talents/gifts/storm-drake.lua
===================================================================
--- game/modules/tome/data/talents/gifts/storm-drake.lua	(revision 4859)
+++ game/modules/tome/data/talents/gifts/storm-drake.lua	(working copy)
@@ -133,8 +133,8 @@
 			end,
 			function(self, src, target)
 				local DT = require("engine.DamageType")
-				src:project({type="ball", radius=1}, self.x, self.y, DT.LIGHTNING, self.def.dam)
-				src:project({type="ball", radius=1}, self.x, self.y, DT.MINDKNOCKBACK, self.def.dam)
+				src:project({type="ball", radius=1, x=self.x, y=self.y}, self.x, self.y, DT.LIGHTNING, self.def.dam)
+				src:project({type="ball", radius=1, x=self.x, y=self.y}, self.x, self.y, DT.MINDKNOCKBACK, self.def.dam)
 				if target:canBe("stun") then
 					target:setEffect(target.EFF_STUNNED, 4, {apply_power=src:combatMindpower()})
 				else
darkgod wrote:OMFG tiger eye you are my hero!

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